My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch P.E.K.K.A Golem Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon Sparky
Barbarian Barrel
Hunter Witch Sparky
The Log
Hunter Witch Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Hunter Witch P.E.K.K.A Inferno Dragon Sparky
Fireball
Hunter Witch Inferno Dragon Sparky
Poison
Hunter Witch Sparky
Lightning
Hunter Witch Inferno Dragon Sparky
Rocket
Hunter Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado P.E.K.K.A Golem Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Hunter Inferno Dragon Witch Rocket Sparky P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tornado Hunter Inferno Dragon Witch

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Tornado Golem
Tornado
Rocket P.E.K.K.A Sparky Hunter Witch Golem
Hunter
Tornado P.E.K.K.A Golem Sparky
Witch
Tornado P.E.K.K.A Golem
P.E.K.K.A
Tornado Hunter Witch
Golem
Rocket Tornado Hunter Witch Sparky
Inferno Dragon
Sparky
Tornado Hunter Golem

Defense Synergies 3 5

Rocket
Tornado
Tornado
Rocket P.E.K.K.A Sparky Hunter Witch Inferno Dragon Sparky
Hunter
Tornado P.E.K.K.A
Witch
Tornado
P.E.K.K.A
Tornado Hunter
Golem
Inferno Dragon
Tornado
Sparky
Tornado Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Sparky
Hunter P.E.K.K.A Inferno Dragon Sparky Witch
Rocket Tornado Hunter Witch P.E.K.K.A Sparky Inferno Dragon
Hunter Witch P.E.K.K.A Inferno Dragon Sparky
Rocket Tornado P.E.K.K.A Sparky
Tornado Hunter
Rocket Tornado Hunter Inferno Dragon Witch
Rocket P.E.K.K.A Sparky
Hunter Witch P.E.K.K.A Inferno Dragon Sparky Tornado
Tornado Hunter Sparky
Witch Tornado Hunter
Hunter Inferno Dragon Tornado Witch
Hunter P.E.K.K.A Sparky Rocket Witch
Rocket Sparky Tornado Hunter Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon Sparky Hunter
Rocket Tornado Hunter P.E.K.K.A Inferno Dragon Sparky
Sparky Tornado Hunter Witch P.E.K.K.A
Tornado Hunter Witch
Tornado Hunter Witch Inferno Dragon
P.E.K.K.A Sparky Tornado Hunter Inferno Dragon
Hunter Witch P.E.K.K.A Sparky
P.E.K.K.A Hunter Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Sparky
Rocket Hunter Inferno Dragon
P.E.K.K.A Rocket Hunter Witch Sparky
Rocket Hunter P.E.K.K.A Tornado Sparky
P.E.K.K.A Hunter Witch Inferno Dragon Sparky
Rocket Tornado Hunter Witch
Rocket P.E.K.K.A Sparky Hunter Witch
P.E.K.K.A Hunter Inferno Dragon Sparky
Rocket P.E.K.K.A Tornado Witch Inferno Dragon Sparky
Witch P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Hunter Witch Sparky
Rocket P.E.K.K.A Tornado
Rocket P.E.K.K.A Hunter Witch Sparky
Witch Sparky
Witch Sparky Rocket Tornado Hunter P.E.K.K.A Inferno Dragon
Hunter Witch P.E.K.K.A Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Tornado
Rocket Sparky
Rocket Sparky
Rocket Sparky
Rocket Tornado Hunter Witch
Tornado Witch Sparky
Tornado Hunter
Tornado
Rocket Tornado Sparky
Rocket Tornado Sparky
Rocket Tornado
Rocket Hunter Sparky
Rocket
Sparky
Rocket Hunter Witch Sparky
Rocket Sparky
Rocket Tornado Sparky
Rocket Sparky
Rocket Hunter Sparky
Rocket Tornado Witch
Rocket Sparky
Rocket Tornado
Rocket Tornado Sparky
Rocket
Tornado Hunter Witch Sparky
Witch Inferno Dragon
Tornado Hunter Witch Sparky
Tornado Witch Sparky
Rocket Tornado Sparky
Tornado Hunter Witch Sparky
Rocket Witch
Sparky
Rocket Hunter Sparky
Rocket Sparky
P.E.K.K.A Sparky
Rocket Sparky
Rocket Witch
Rocket Tornado Hunter Witch
Rocket Hunter Sparky
Rocket Tornado Sparky
P.E.K.K.A Sparky
Rocket Tornado Witch Sparky
Rocket Tornado Witch
Rocket Tornado Witch Sparky
P.E.K.K.A Inferno Dragon Sparky
Rocket Sparky

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