My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Electro Dragon Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Electro Dragon
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Elixir Golem Valkyrie Goblin Barrel Skeleton Army
The Log
Elixir Golem Goblin Barrel Skeleton Army
Earthquake
Elixir Golem Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elixir Golem Valkyrie Goblin Barrel Skeleton Army Electro Dragon
Fireball
Elixir Golem Goblin Barrel Skeleton Army Electro Dragon
Poison
Elixir Golem Skeleton Army Electro Dragon
Lightning
Valkyrie Electro Dragon Archer Queen
Rocket
Valkyrie Electro Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Valkyrie Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Elixir Golem Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Elixir Golem Goblin Barrel Skeleton Army Valkyrie Electro Dragon Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Royal Delivery Elixir Golem Goblin Barrel Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Elixir Golem
Goblin Barrel Electro Dragon
Valkyrie
Goblin Barrel Electro Dragon Archer Queen
Goblin Barrel
Valkyrie Elixir Golem Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Electro Dragon
Elixir Golem Valkyrie Mega Knight
Mega Knight
Goblin Barrel Electro Dragon Archer Queen
Archer Queen
Valkyrie Mega Knight

Defense Synergies 1 8

Royal Delivery
Archer Queen Valkyrie Skeleton Army Electro Dragon Mega Knight
Elixir Golem
Valkyrie
Royal Delivery Electro Dragon Archer Queen
Goblin Barrel
Skeleton Army
Royal Delivery Electro Dragon Archer Queen
Electro Dragon
Royal Delivery Valkyrie Skeleton Army
Mega Knight
Royal Delivery
Archer Queen
Royal Delivery Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon
Skeleton Army Royal Delivery Valkyrie Electro Dragon Mega Knight
Skeleton Army Mega Knight Royal Delivery Valkyrie Electro Dragon
Skeleton Army Valkyrie Electro Dragon Mega Knight
Royal Delivery Valkyrie Skeleton Army Mega Knight
Royal Delivery Skeleton Army Valkyrie Electro Dragon Mega Knight
Royal Delivery Electro Dragon
Valkyrie Electro Dragon Mega Knight
Skeleton Army Archer Queen
Skeleton Army Royal Delivery Valkyrie Mega Knight
Valkyrie Skeleton Army Royal Delivery Electro Dragon Mega Knight
Royal Delivery Electro Dragon
Skeleton Army Mega Knight Royal Delivery Valkyrie Electro Dragon
Valkyrie Skeleton Army Mega Knight Royal Delivery Electro Dragon
Skeleton Army Mega Knight
Skeleton Army Royal Delivery Mega Knight
Mega Knight Royal Delivery Valkyrie Skeleton Army Electro Dragon
Royal Delivery Valkyrie Mega Knight Skeleton Army Electro Dragon
Royal Delivery Valkyrie Electro Dragon Mega Knight
Valkyrie Skeleton Army Mega Knight Royal Delivery Electro Dragon
Skeleton Army Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Royal Delivery
Royal Delivery Valkyrie Electro Dragon Mega Knight
Royal Delivery Skeleton Army Mega Knight Valkyrie Electro Dragon
Valkyrie Skeleton Army Mega Knight Royal Delivery
Royal Delivery Valkyrie Skeleton Army Mega Knight
Royal Delivery Electro Dragon
Royal Delivery Skeleton Army Valkyrie
Mega Knight Royal Delivery Valkyrie Skeleton Army
Royal Delivery Electro Dragon Mega Knight Valkyrie Skeleton Army
Royal Delivery Skeleton Army
Mega Knight Valkyrie Electro Dragon
Skeleton Army Mega Knight Royal Delivery Valkyrie Archer Queen
Royal Delivery Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Electro Dragon Mega Knight
Skeleton Army Electro Dragon Royal Delivery Valkyrie Archer Queen
Valkyrie Mega Knight Royal Delivery Electro Dragon Archer Queen
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon
Electro Dragon
Electro Dragon
Valkyrie
Valkyrie Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Valkyrie Electro Dragon
Electro Dragon Archer Queen
Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Electro Dragon Mega Knight
Valkyrie Electro Dragon Mega Knight
Mega Knight
Electro Dragon
Valkyrie Electro Dragon Mega Knight
Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Skeleton Army Electro Dragon
Electro Dragon Archer Queen
Valkyrie Electro Dragon Mega Knight
Electro Dragon
Archer Queen
Electro Dragon Mega Knight Archer Queen
Electro Dragon Archer Queen
Electro Dragon Archer Queen
Electro Dragon Mega Knight Archer Queen
Electro Dragon Mega Knight

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