My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Flying Machine Dark Prince Electro Dragon X-Bow Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Dark Prince X-Bow Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Flying Machine Dark Prince X-Bow Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Dark Prince
Giant Snowball
Royal Recruits Flying Machine Electro Dragon
Zap
Flying Machine Dark Prince X-Bow
Barbarian Barrel
Royal Recruits Elixir Golem Dark Prince X-Bow Magic Archer
The Log
Royal Recruits Elixir Golem Dark Prince X-Bow
Earthquake
Elixir Golem X-Bow
Arrows
Royal Recruits Flying Machine
Royal Delivery
Royal Recruits Elixir Golem Flying Machine Dark Prince Electro Dragon Magic Archer
Fireball
Elixir Golem Flying Machine Electro Dragon X-Bow Magic Archer
Poison
Royal Recruits Elixir Golem Flying Machine Electro Dragon X-Bow Magic Archer
Lightning
Dark Prince Electro Dragon X-Bow Magic Archer
Rocket
Electro Dragon X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Dark Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Flying Machine Dark Prince Magic Archer Electro Dragon X-Bow Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Flying Machine Dark Prince Magic Archer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Flying Machine Electro Dragon Magic Archer
Elixir Golem
Flying Machine Electro Dragon Magic Archer
Flying Machine
Royal Recruits Elixir Golem Dark Prince Electro Dragon X-Bow
Dark Prince
Electro Giant Flying Machine X-Bow Magic Archer
Electro Dragon
Royal Recruits Elixir Golem Flying Machine Magic Archer
X-Bow
Flying Machine Dark Prince
Electro Giant
Dark Prince
Magic Archer
Royal Recruits Elixir Golem Dark Prince Electro Dragon

Defense Synergies 0 4

Royal Recruits
Elixir Golem
Flying Machine
Dark Prince Electro Dragon
Dark Prince
Flying Machine Electro Dragon Magic Archer
Electro Dragon
Flying Machine Dark Prince
X-Bow
Electro Giant
Magic Archer
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine Electro Dragon X-Bow Magic Archer
Royal Recruits Flying Machine Dark Prince Electro Dragon X-Bow
Royal Recruits Dark Prince Electro Dragon
Royal Recruits Dark Prince Electro Dragon
Royal Recruits Dark Prince X-Bow
Flying Machine Dark Prince Electro Dragon X-Bow Magic Archer
Flying Machine Electro Dragon X-Bow Magic Archer
Royal Recruits Flying Machine Electro Dragon X-Bow Electro Giant Magic Archer
Royal Recruits X-Bow
Royal Recruits Dark Prince
Royal Recruits Flying Machine Dark Prince Electro Dragon X-Bow Electro Giant Magic Archer
Flying Machine Electro Dragon Magic Archer
Royal Recruits Flying Machine Dark Prince Electro Dragon X-Bow
Royal Recruits Dark Prince Electro Dragon X-Bow Magic Archer
Royal Recruits X-Bow
Royal Recruits X-Bow Electro Giant
Royal Recruits Dark Prince Electro Dragon X-Bow
Royal Recruits Flying Machine Dark Prince Electro Dragon X-Bow Magic Archer
Royal Recruits Flying Machine Dark Prince Electro Dragon Magic Archer
Royal Recruits
Royal Recruits Dark Prince Flying Machine Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Dark Prince X-Bow Electro Giant
Flying Machine Electro Dragon X-Bow Magic Archer
Royal Recruits Dark Prince Electro Dragon
Royal Recruits Dark Prince X-Bow
Royal Recruits Dark Prince
Electro Giant Flying Machine Electro Dragon Magic Archer
Royal Recruits Dark Prince Flying Machine
Royal Recruits Dark Prince
Royal Recruits Electro Dragon Flying Machine Dark Prince X-Bow Magic Archer
Royal Recruits
Royal Recruits Flying Machine Dark Prince Electro Dragon
Royal Recruits Dark Prince Electro Giant
Royal Recruits Dark Prince
Royal Recruits Flying Machine Electro Dragon Electro Giant Magic Archer
Royal Recruits Electro Dragon Electro Giant Flying Machine Dark Prince X-Bow Magic Archer
Royal Recruits Flying Machine Dark Prince Electro Dragon Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Flying Machine Electro Dragon X-Bow
Flying Machine Electro Dragon X-Bow Magic Archer
Flying Machine Electro Dragon X-Bow Magic Archer
Royal Recruits Flying Machine Dark Prince
Dark Prince Magic Archer
Electro Giant Flying Machine Electro Dragon Magic Archer
Flying Machine Magic Archer
X-Bow Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon X-Bow
Electro Dragon X-Bow
Royal Recruits Flying Machine Dark Prince Electro Dragon X-Bow Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Magic Archer
Flying Machine Electro Dragon X-Bow Magic Archer
Flying Machine X-Bow Magic Archer
X-Bow Flying Machine Electro Dragon Magic Archer
Magic Archer Royal Recruits Flying Machine Electro Dragon X-Bow
Flying Machine Dark Prince Electro Dragon X-Bow Magic Archer
Flying Machine Electro Dragon X-Bow Electro Giant Magic Archer
X-Bow Magic Archer
X-Bow
Royal Recruits Flying Machine Electro Dragon X-Bow
Electro Giant Dark Prince Electro Dragon Magic Archer
X-Bow Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon X-Bow Magic Archer
X-Bow Magic Archer
Flying Machine Electro Dragon X-Bow Electro Giant Magic Archer
Electro Dragon Flying Machine Electro Giant
Electro Dragon X-Bow Magic Archer
Electro Dragon Magic Archer
Magic Archer
Royal Recruits Flying Machine Dark Prince Electro Dragon X-Bow Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Dark Prince Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Electro Giant
Royal Recruits Flying Machine Dark Prince Electro Dragon
Electro Dragon Electro Giant Royal Recruits Flying Machine Magic Archer
Flying Machine Electro Dragon Magic Archer
Electro Dragon Royal Recruits Flying Machine Dark Prince X-Bow Electro Giant Magic Archer
Electro Dragon

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