My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Witch Giant Skeleton Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Giant Skeleton Sparky
Giant Snowball
Royal Recruits Three Musketeers Witch
Zap
Three Musketeers Witch Sparky
Barbarian Barrel
Royal Recruits Three Musketeers Witch Giant Skeleton Sparky
The Log
Royal Recruits Three Musketeers Witch Giant Skeleton Sparky
Earthquake
Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Three Musketeers Witch Giant Skeleton Sparky
Fireball
Three Musketeers Witch Sparky
Poison
Royal Recruits Three Musketeers Witch Sparky
Lightning
Three Musketeers Witch Sparky
Rocket
Three Musketeers Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Giant Skeleton Electro Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Witch Rocket Giant Skeleton Sparky Royal Recruits Electro Giant Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

23 Witch Rocket Giant Skeleton Sparky

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Rocket
Electro Giant
Three Musketeers
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Witch Sparky
Electro Giant
Rocket Sparky
Sparky
Giant Skeleton Electro Giant
Mega Knight
Witch

Defense Synergies 0 2

Royal Recruits
Rocket
Three Musketeers
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Witch
Electro Giant
Sparky
Mega Knight
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Sparky
Sparky Royal Recruits Three Musketeers Witch Mega Knight
Rocket Three Musketeers Witch Sparky Mega Knight Royal Recruits Giant Skeleton
Royal Recruits Three Musketeers Witch Sparky Mega Knight
Royal Recruits Rocket Giant Skeleton Sparky Mega Knight
Mega Knight
Rocket Three Musketeers Witch
Rocket Royal Recruits Giant Skeleton Electro Giant Sparky Mega Knight
Three Musketeers Witch Sparky Royal Recruits
Royal Recruits Giant Skeleton Sparky Mega Knight
Witch Royal Recruits Giant Skeleton Electro Giant Mega Knight
Three Musketeers Witch
Royal Recruits Sparky Mega Knight Rocket Three Musketeers Witch Giant Skeleton
Rocket Three Musketeers Sparky Mega Knight Royal Recruits Witch
Royal Recruits Sparky Three Musketeers Mega Knight
Rocket Royal Recruits Three Musketeers Electro Giant Sparky Mega Knight
Three Musketeers Sparky Mega Knight Royal Recruits Witch
Mega Knight Royal Recruits Three Musketeers Witch
Witch Royal Recruits Giant Skeleton Mega Knight
Sparky Royal Recruits Three Musketeers
Royal Recruits Mega Knight Witch Giant Skeleton Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Witch Giant Skeleton Electro Giant Sparky
Rocket Mega Knight
Royal Recruits Giant Skeleton Mega Knight Rocket Witch Sparky
Royal Recruits Rocket Giant Skeleton Mega Knight Sparky
Royal Recruits Giant Skeleton Three Musketeers Witch Sparky Mega Knight
Rocket Electro Giant Three Musketeers Witch
Royal Recruits Rocket Sparky Witch Giant Skeleton
Giant Skeleton Mega Knight Royal Recruits Sparky
Royal Recruits Rocket Giant Skeleton Mega Knight Witch Sparky
Royal Recruits Witch Three Musketeers Sparky
Mega Knight Royal Recruits Witch Giant Skeleton Sparky
Royal Recruits Rocket Mega Knight Giant Skeleton Electro Giant
Royal Recruits Rocket Giant Skeleton Mega Knight Three Musketeers Witch Sparky
Royal Recruits Three Musketeers Witch Electro Giant Sparky Mega Knight
Royal Recruits Witch Electro Giant Sparky Rocket Three Musketeers Giant Skeleton
Mega Knight Royal Recruits Witch Giant Skeleton Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Giant Skeleton Sparky
Rocket Giant Skeleton Sparky
Royal Recruits Rocket Giant Skeleton Sparky
Rocket Sparky Mega Knight
Electro Giant Rocket Witch
Witch Sparky
Rocket Three Musketeers Sparky
Rocket Royal Recruits Sparky
Rocket
Rocket Three Musketeers Sparky
Rocket
Sparky
Rocket Three Musketeers Witch Sparky
Royal Recruits Rocket Three Musketeers Sparky Mega Knight
Rocket Three Musketeers Sparky
Rocket Sparky
Rocket Three Musketeers Sparky Mega Knight
Rocket Witch Electro Giant Mega Knight
Rocket Giant Skeleton Sparky Mega Knight
Rocket
Rocket Sparky
Rocket Royal Recruits
Electro Giant Witch Sparky Mega Knight
Witch
Witch Sparky
Witch Sparky Mega Knight
Rocket Sparky
Witch Electro Giant Sparky
Rocket Witch Electro Giant
Sparky
Rocket Sparky Mega Knight
Rocket Sparky
Giant Skeleton Sparky Mega Knight
Rocket Sparky
Royal Recruits Rocket Witch
Rocket Three Musketeers Witch
Rocket Three Musketeers Sparky Mega Knight
Rocket Giant Skeleton Electro Giant Sparky
Royal Recruits Three Musketeers Sparky Mega Knight
Electro Giant Royal Recruits Rocket Witch Giant Skeleton Sparky
Rocket Witch
Royal Recruits Rocket Witch Giant Skeleton Electro Giant Sparky Mega Knight
Sparky
Rocket Sparky Mega Knight

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