My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Wizard Giant Skeleton Goblin Giant Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Giant Skeleton Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Skeleton
Giant Snowball
Royal Recruits
Zap
Goblin Giant
Barbarian Barrel
Royal Recruits Valkyrie Wizard Giant Skeleton Magic Archer
The Log
Royal Recruits Giant Skeleton
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Valkyrie Wizard Giant Skeleton Magic Archer
Fireball
Wizard Magic Archer
Poison
Royal Recruits Wizard Magic Archer
Lightning
Valkyrie Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Valkyrie Magic Archer Golden Knight Wizard Giant Skeleton Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Valkyrie Magic Archer Golden Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Magic Archer
Valkyrie
Wizard Tornado Giant Skeleton Magic Archer
Wizard
Tornado Valkyrie Giant Skeleton Goblin Giant
Tornado
Wizard Magic Archer Valkyrie Giant Skeleton Goblin Giant
Giant Skeleton
Valkyrie Wizard Tornado Magic Archer
Goblin Giant
Wizard Tornado Magic Archer
Magic Archer
Tornado Royal Recruits Valkyrie Giant Skeleton Goblin Giant Golden Knight
Golden Knight
Magic Archer

Defense Synergies 2 10

Royal Recruits
Tornado
Valkyrie
Wizard Tornado Magic Archer
Wizard
Tornado Valkyrie Giant Skeleton Golden Knight
Tornado
Wizard Magic Archer Royal Recruits Valkyrie Giant Skeleton Goblin Giant
Giant Skeleton
Wizard Tornado Magic Archer
Goblin Giant
Tornado Magic Archer
Magic Archer
Tornado Valkyrie Giant Skeleton Goblin Giant
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Wizard Goblin Giant Magic Archer Golden Knight
Royal Recruits Valkyrie
Tornado Royal Recruits Valkyrie Giant Skeleton
Royal Recruits Valkyrie
Royal Recruits Valkyrie Tornado Giant Skeleton
Tornado Valkyrie Magic Archer
Tornado Wizard Magic Archer
Royal Recruits Valkyrie Giant Skeleton Goblin Giant Magic Archer Golden Knight
Royal Recruits Tornado
Tornado Royal Recruits Valkyrie Giant Skeleton
Valkyrie Royal Recruits Wizard Tornado Giant Skeleton Goblin Giant Magic Archer
Wizard Tornado Magic Archer
Royal Recruits Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Royal Recruits Tornado Magic Archer Golden Knight
Royal Recruits
Tornado Royal Recruits
Wizard Royal Recruits Valkyrie Tornado
Valkyrie Royal Recruits Wizard Tornado Magic Archer Golden Knight
Valkyrie Wizard Tornado Royal Recruits Giant Skeleton Magic Archer
Royal Recruits Tornado
Royal Recruits Valkyrie Wizard Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Giant Skeleton
Valkyrie Wizard Magic Archer
Royal Recruits Giant Skeleton Valkyrie Goblin Giant Golden Knight
Royal Recruits Valkyrie Giant Skeleton Tornado Goblin Giant
Royal Recruits Giant Skeleton Valkyrie Goblin Giant
Wizard Tornado Goblin Giant Magic Archer
Royal Recruits Valkyrie Giant Skeleton Goblin Giant
Giant Skeleton Royal Recruits Valkyrie Goblin Giant
Royal Recruits Giant Skeleton Valkyrie Tornado Magic Archer
Royal Recruits Goblin Giant
Royal Recruits Valkyrie Giant Skeleton Golden Knight
Royal Recruits Valkyrie Tornado Giant Skeleton Goblin Giant
Royal Recruits Giant Skeleton Valkyrie Wizard Goblin Giant Golden Knight
Royal Recruits Wizard Valkyrie Magic Archer
Royal Recruits Valkyrie Tornado Giant Skeleton Goblin Giant Magic Archer Golden Knight
Valkyrie Royal Recruits Wizard Giant Skeleton Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Valkyrie Giant Skeleton Golden Knight
Tornado Magic Archer Golden Knight
Giant Skeleton Goblin Giant Magic Archer
Royal Recruits Valkyrie Giant Skeleton
Wizard Valkyrie Magic Archer
Wizard Tornado Goblin Giant Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado Golden Knight
Tornado
Royal Recruits Valkyrie Wizard Tornado Magic Archer Golden Knight
Wizard Tornado Magic Archer
Magic Archer Golden Knight
Magic Archer
Magic Archer
Wizard Magic Archer Golden Knight
Magic Archer Royal Recruits Wizard
Tornado
Wizard Magic Archer
Valkyrie Wizard Tornado Magic Archer Golden Knight
Giant Skeleton Magic Archer
Wizard Tornado
Tornado
Royal Recruits
Tornado Valkyrie Wizard Magic Archer
Wizard Tornado Magic Archer Golden Knight
Wizard Tornado Magic Archer Golden Knight
Tornado Magic Archer Golden Knight
Wizard Tornado Magic Archer
Wizard
Wizard Magic Archer
Magic Archer
Giant Skeleton
Wizard Magic Archer
Royal Recruits Magic Archer
Wizard Tornado Magic Archer
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Tornado Giant Skeleton
Royal Recruits
Royal Recruits Tornado Giant Skeleton Magic Archer Golden Knight
Tornado Magic Archer
Royal Recruits Tornado Giant Skeleton Goblin Giant Magic Archer Golden Knight
Wizard

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