My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Bandit Electro Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Bandit Inferno Dragon Sparky
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Bandit Inferno Dragon Sparky
Barbarian Barrel
Goblin Barrel Skeleton Army Executioner Bandit Electro Wizard Sparky
The Log
Goblin Barrel Skeleton Army Bandit Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Executioner Bandit Electro Wizard Inferno Dragon Sparky
Fireball
Goblin Barrel Skeleton Army Executioner Bandit Electro Wizard Inferno Dragon Sparky
Poison
Skeleton Army Executioner Electro Wizard Sparky
Lightning
Executioner Bandit Electro Wizard Inferno Dragon Sparky
Rocket
Executioner Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Bandit Electro Wizard Inferno Dragon Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Bandit Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Skeleton Army Bandit Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
Executioner
Bandit Mega Knight
Bandit
Goblin Barrel Executioner Electro Wizard Mega Knight
Electro Wizard
Bandit Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Goblin Barrel Skeleton Army Electro Wizard
Mega Knight
Inferno Dragon Goblin Barrel Executioner Bandit Electro Wizard

Defense Synergies 0 12

Goblin Barrel
Skeleton Army
Executioner Bandit Electro Wizard Inferno Dragon Sparky
Executioner
Skeleton Army Bandit Mega Knight
Bandit
Skeleton Army Executioner Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Bandit Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Electro Wizard Mega Knight
Sparky
Skeleton Army
Mega Knight
Executioner Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard Sparky
Skeleton Army Inferno Dragon Sparky Executioner Bandit Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Executioner Bandit Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Sparky Bandit Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Executioner Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Executioner
Bandit Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky Skeleton Army
Skeleton Army Bandit Electro Wizard Sparky Mega Knight
Skeleton Army Executioner Electro Wizard Bandit Mega Knight
Executioner Inferno Dragon Electro Wizard
Skeleton Army Sparky Mega Knight Bandit Electro Wizard
Skeleton Army Executioner Sparky Mega Knight Electro Wizard
Skeleton Army Inferno Dragon Sparky Bandit Electro Wizard Mega Knight
Skeleton Army Bandit Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Skeleton Army Executioner Electro Wizard
Mega Knight Skeleton Army Executioner Bandit Electro Wizard
Executioner Bandit Electro Wizard Inferno Dragon Mega Knight
Sparky Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Executioner Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bandit Electro Wizard Sparky
Bandit Electro Wizard Executioner Inferno Dragon Mega Knight
Skeleton Army Bandit Mega Knight Electro Wizard Sparky
Skeleton Army Mega Knight Bandit Electro Wizard Sparky
Skeleton Army Executioner Bandit Inferno Dragon Sparky Mega Knight
Executioner Electro Wizard
Skeleton Army Sparky Bandit Electro Wizard
Mega Knight Skeleton Army Inferno Dragon Sparky
Electro Wizard Mega Knight Skeleton Army Bandit Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Executioner Bandit Sparky
Skeleton Army Executioner Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Executioner Inferno Dragon
Executioner Mega Knight Electro Wizard Inferno Dragon Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Executioner Bandit Electro Wizard
Bandit Sparky
Sparky
Executioner Sparky Mega Knight
Executioner
Executioner Sparky
Executioner
Bandit
Electro Wizard Sparky
Bandit Electro Wizard Sparky
Executioner
Executioner Bandit Sparky
Bandit
Sparky
Executioner Bandit Sparky
Executioner Bandit Sparky Mega Knight
Sparky
Sparky
Executioner Bandit Electro Wizard Sparky Mega Knight
Mega Knight
Sparky Mega Knight
Sparky
Executioner Sparky Mega Knight
Inferno Dragon
Executioner Bandit Electro Wizard Sparky
Bandit Sparky Mega Knight
Bandit Sparky
Executioner Electro Wizard Sparky
Electro Wizard
Sparky
Bandit Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Skeleton Army Bandit
Executioner Electro Wizard
Executioner Electro Wizard Sparky Mega Knight
Executioner
Sparky
Executioner Sparky Mega Knight
Electro Wizard Sparky
Executioner Electro Wizard
Executioner Bandit Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Sparky Mega Knight

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