My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Giant Skeleton Fisherman Inferno Dragon Sparky Lava Hound Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Giant Skeleton Lava Hound Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Cannon Cart Giant Skeleton Fisherman Inferno Dragon Sparky Lava Hound Mighty Miner
Giant Snowball
Skeleton Army Fisherman Inferno Dragon Lava Hound Mighty Miner
Zap
Skeleton Army Cannon Cart Fisherman Inferno Dragon Sparky Lava Hound Mighty Miner
Barbarian Barrel
Skeleton Army Cannon Cart Giant Skeleton Sparky
The Log
Skeleton Army Cannon Cart Giant Skeleton Fisherman Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army Lava Hound
Royal Delivery
Skeleton Army Cannon Cart Giant Skeleton Fisherman Inferno Dragon Sparky Lava Hound
Fireball
Skeleton Army Cannon Cart Fisherman Inferno Dragon Sparky Lava Hound Mighty Miner
Poison
Skeleton Army Fisherman Sparky Lava Hound
Lightning
Cannon Cart Fisherman Inferno Dragon Sparky Mighty Miner
Rocket
Cannon Cart Inferno Dragon Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Inferno Dragon Sparky Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fisherman Inferno Dragon Mighty Miner Cannon Cart Giant Skeleton Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Fisherman Inferno Dragon Mighty Miner

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Army
Sparky Lava Hound
Cannon Cart
Fisherman
Giant Skeleton
Fisherman Sparky
Fisherman
Cannon Cart Giant Skeleton Sparky
Inferno Dragon
Lava Hound
Sparky
Skeleton Army Giant Skeleton Fisherman
Lava Hound
Inferno Dragon Skeleton Army
Mighty Miner

Defense Synergies 0 5

Skeleton Army
Cannon Cart Giant Skeleton Inferno Dragon Sparky
Cannon Cart
Skeleton Army Giant Skeleton
Giant Skeleton
Skeleton Army Cannon Cart
Fisherman
Inferno Dragon
Skeleton Army
Sparky
Skeleton Army
Lava Hound
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Sparky
Skeleton Army Inferno Dragon Sparky Cannon Cart Fisherman
Skeleton Army Fisherman Sparky Cannon Cart Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Sparky Cannon Cart Fisherman
Skeleton Army Giant Skeleton Sparky
Skeleton Army Cannon Cart
Inferno Dragon
Cannon Cart Giant Skeleton Sparky
Inferno Dragon Sparky Mighty Miner Skeleton Army Fisherman
Skeleton Army Cannon Cart Giant Skeleton Fisherman Sparky
Skeleton Army Cannon Cart Giant Skeleton Fisherman
Inferno Dragon
Skeleton Army Sparky Cannon Cart Giant Skeleton
Skeleton Army Sparky Cannon Cart
Skeleton Army Inferno Dragon Sparky Cannon Cart
Skeleton Army Fisherman Inferno Dragon Sparky
Sparky Skeleton Army Cannon Cart Fisherman
Skeleton Army Cannon Cart Fisherman
Cannon Cart Giant Skeleton Fisherman Inferno Dragon
Sparky Cannon Cart Fisherman Inferno Dragon
Skeleton Army Cannon Cart Giant Skeleton Fisherman Sparky
Inferno Dragon Sparky Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Cannon Cart Giant Skeleton Fisherman Sparky
Cannon Cart Fisherman Inferno Dragon
Skeleton Army Giant Skeleton Cannon Cart Fisherman Sparky
Skeleton Army Giant Skeleton Cannon Cart Fisherman Sparky
Giant Skeleton Skeleton Army Cannon Cart Fisherman Inferno Dragon Sparky Mighty Miner
Skeleton Army Sparky Cannon Cart Giant Skeleton
Giant Skeleton Mighty Miner Skeleton Army Cannon Cart Fisherman Inferno Dragon Sparky
Giant Skeleton Skeleton Army Cannon Cart Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Cannon Cart Giant Skeleton Sparky
Skeleton Army Giant Skeleton
Skeleton Army Cannon Cart Giant Skeleton Sparky
Skeleton Army Cannon Cart Sparky
Skeleton Army Sparky Cannon Cart Giant Skeleton Fisherman Inferno Dragon Mighty Miner
Cannon Cart Giant Skeleton Inferno Dragon Sparky Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Fisherman
Cannon Cart Giant Skeleton Sparky
Cannon Cart Giant Skeleton Sparky
Sparky
Sparky
Fisherman
Fisherman Sparky
Cannon Cart Fisherman Sparky
Cannon Cart Fisherman Sparky
Cannon Cart Fisherman
Cannon Cart Fisherman Sparky
Cannon Cart Sparky
Cannon Cart Sparky
Sparky
Fisherman Sparky
Fisherman Sparky
Giant Skeleton Sparky
Fisherman Sparky
Cannon Cart
Sparky
Fisherman Inferno Dragon
Fisherman Sparky
Fisherman Sparky
Fisherman Sparky
Sparky
Sparky
Sparky
Sparky
Mighty Miner Giant Skeleton Sparky
Sparky
Skeleton Army Cannon Cart
Cannon Cart Sparky
Giant Skeleton Sparky
Cannon Cart Sparky
Giant Skeleton Sparky
Cannon Cart Giant Skeleton Sparky
Cannon Cart Inferno Dragon Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: