My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Golem Valkyrie Wizard Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Skeleton Dragons Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Elixir Golem Valkyrie Wizard
The Log
Dart Goblin Elixir Golem
Earthquake
Elixir Golem
Arrows
Skeleton Dragons Dart Goblin
Royal Delivery
Skeleton Dragons Dart Goblin Elixir Golem Valkyrie Wizard
Fireball
Skeleton Dragons Dart Goblin Elixir Golem Wizard
Poison
Skeleton Dragons Dart Goblin Elixir Golem Wizard
Lightning
Skeleton Dragons Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Valkyrie Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Elixir Golem Skeleton Dragons Fireball Valkyrie Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Elixir Golem Skeleton Dragons Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Elixir Golem Valkyrie Mega Knight
Dart Goblin
Valkyrie Elixir Golem Mega Knight
Elixir Golem
Skeleton Dragons Dart Goblin Fireball Wizard
Fireball
Elixir Golem Mega Knight
Valkyrie
Dart Goblin Skeleton Dragons Wizard
Wizard
Elixir Golem Valkyrie Mega Knight
Electro Giant
Mega Knight
Skeleton Dragons Dart Goblin Fireball Wizard

Defense Synergies 0 10

Skeleton Dragons
Dart Goblin Fireball Valkyrie Mega Knight
Dart Goblin
Skeleton Dragons Valkyrie Mega Knight
Elixir Golem
Fireball
Skeleton Dragons Valkyrie Mega Knight
Valkyrie
Skeleton Dragons Dart Goblin Fireball Wizard
Wizard
Valkyrie Mega Knight
Electro Giant
Mega Knight
Skeleton Dragons Dart Goblin Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Dart Goblin Fireball Valkyrie Wizard
Skeleton Dragons Dart Goblin Valkyrie Mega Knight
Mega Knight Skeleton Dragons Dart Goblin Valkyrie
Skeleton Dragons Dart Goblin Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Fireball Skeleton Dragons Dart Goblin Valkyrie Mega Knight
Skeleton Dragons Dart Goblin Fireball Wizard
Skeleton Dragons Dart Goblin Fireball Valkyrie Electro Giant Mega Knight
Dart Goblin Valkyrie Mega Knight
Skeleton Dragons Dart Goblin Valkyrie Fireball Wizard Electro Giant Mega Knight
Skeleton Dragons Dart Goblin Fireball Wizard
Mega Knight Skeleton Dragons Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Mega Knight Skeleton Dragons Dart Goblin
Mega Knight
Fireball Electro Giant Mega Knight
Wizard Mega Knight Skeleton Dragons Fireball Valkyrie
Fireball Valkyrie Mega Knight Skeleton Dragons Dart Goblin Wizard
Valkyrie Wizard Skeleton Dragons Dart Goblin Fireball Mega Knight
Dart Goblin
Skeleton Dragons Valkyrie Wizard Mega Knight Dart Goblin Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Electro Giant
Fireball Skeleton Dragons Valkyrie Wizard Mega Knight
Mega Knight Valkyrie
Valkyrie Mega Knight Fireball
Valkyrie Mega Knight
Skeleton Dragons Fireball Wizard Electro Giant Dart Goblin
Dart Goblin Fireball Valkyrie
Mega Knight Valkyrie
Mega Knight Skeleton Dragons Fireball Valkyrie
Skeleton Dragons Dart Goblin
Mega Knight Dart Goblin Valkyrie
Mega Knight Fireball Valkyrie Electro Giant
Mega Knight Fireball Valkyrie Wizard
Wizard Skeleton Dragons Dart Goblin Fireball Valkyrie Electro Giant Mega Knight
Electro Giant Skeleton Dragons Dart Goblin Fireball Valkyrie
Valkyrie Mega Knight Skeleton Dragons Dart Goblin Fireball Wizard Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Dart Goblin Valkyrie
Fireball Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin Fireball
Skeleton Dragons Dart Goblin Fireball Valkyrie
Fireball Wizard Skeleton Dragons Valkyrie Mega Knight
Skeleton Dragons Fireball Wizard Electro Giant Dart Goblin
Skeleton Dragons Dart Goblin Wizard
Fireball Skeleton Dragons Dart Goblin Wizard
Fireball Skeleton Dragons Dart Goblin Wizard
Fireball
Skeleton Dragons Dart Goblin Fireball Valkyrie Wizard
Fireball Skeleton Dragons Dart Goblin Wizard
Skeleton Dragons Dart Goblin Fireball
Skeleton Dragons Dart Goblin Fireball
Skeleton Dragons Dart Goblin Fireball
Skeleton Dragons Dart Goblin Fireball Wizard
Skeleton Dragons Dart Goblin Fireball Wizard Mega Knight
Fireball
Skeleton Dragons
Skeleton Dragons Dart Goblin Fireball Wizard Mega Knight
Skeleton Dragons Dart Goblin Fireball Valkyrie Wizard Electro Giant Mega Knight
Skeleton Dragons Fireball Mega Knight
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
Electro Giant Skeleton Dragons Fireball Valkyrie Wizard Mega Knight
Fireball Skeleton Dragons Dart Goblin Wizard
Fireball Skeleton Dragons Wizard Mega Knight
Fireball Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin Fireball Wizard Electro Giant
Skeleton Dragons Dart Goblin Fireball Wizard Electro Giant
Fireball
Skeleton Dragons Dart Goblin Fireball Wizard Mega Knight
Skeleton Dragons Fireball
Mega Knight
Fireball Wizard
Dart Goblin Fireball
Fireball Skeleton Dragons Dart Goblin Wizard
Fireball
Fireball Skeleton Dragons Dart Goblin Valkyrie Wizard Mega Knight
Skeleton Dragons Dart Goblin Fireball Wizard
Fireball Electro Giant
Skeleton Dragons Dart Goblin Mega Knight
Electro Giant Skeleton Dragons Dart Goblin Fireball
Skeleton Dragons Dart Goblin Fireball
Dart Goblin Fireball Electro Giant Mega Knight
Fireball Skeleton Dragons Dart Goblin Wizard Mega Knight

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