My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Witch Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Giant Skeleton
Giant Snowball
Skeleton Dragons Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Wizard Skeleton Army Witch Giant Skeleton
The Log
Skeleton Army Witch Prince Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Skeleton Dragons Skeleton Army Witch
Royal Delivery
Skeleton Dragons Wizard Skeleton Army Witch Prince Giant Skeleton P.E.K.K.A
Fireball
Skeleton Dragons Wizard Skeleton Army Witch
Poison
Skeleton Dragons Wizard Skeleton Army Witch
Lightning
Skeleton Dragons Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Skeleton Dragons Fireball Wizard Witch Prince Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Skeleton Dragons Fireball Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Prince Giant Skeleton P.E.K.K.A
Fireball
Wizard
Prince Giant Skeleton P.E.K.K.A
Skeleton Army
Witch
Prince Giant Skeleton P.E.K.K.A
Prince
Skeleton Dragons Wizard Witch
Giant Skeleton
Skeleton Dragons Wizard Witch
P.E.K.K.A
Skeleton Dragons Wizard Witch

Defense Synergies 0 12

Skeleton Dragons
Fireball Skeleton Army Prince P.E.K.K.A
Fireball
Skeleton Dragons
Wizard
Skeleton Army Prince Giant Skeleton P.E.K.K.A
Skeleton Army
Skeleton Dragons Wizard Prince Giant Skeleton
Witch
Prince Giant Skeleton
Prince
Skeleton Dragons Wizard Skeleton Army Witch
Giant Skeleton
Wizard Skeleton Army Witch
P.E.K.K.A
Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Wizard
Skeleton Army P.E.K.K.A Skeleton Dragons Witch Prince
Skeleton Army Witch Prince P.E.K.K.A Skeleton Dragons Giant Skeleton
Skeleton Army Witch Prince P.E.K.K.A Skeleton Dragons
Fireball Skeleton Army Prince Giant Skeleton P.E.K.K.A
Fireball Skeleton Army Skeleton Dragons
Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons Fireball Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Prince
Skeleton Army Prince Giant Skeleton
Skeleton Dragons Skeleton Army Witch Fireball Wizard Giant Skeleton
Skeleton Dragons Fireball Wizard Witch
Skeleton Army Prince P.E.K.K.A Skeleton Dragons Fireball Wizard Witch Giant Skeleton
Fireball Wizard Skeleton Army Skeleton Dragons Witch Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince
Skeleton Army Fireball Prince P.E.K.K.A
Wizard Skeleton Dragons Fireball Skeleton Army Witch Prince P.E.K.K.A
Fireball Skeleton Dragons Wizard Skeleton Army Witch Prince
Wizard Witch Skeleton Dragons Fireball Giant Skeleton
P.E.K.K.A Prince
Skeleton Dragons Wizard Skeleton Army Fireball Witch Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Prince Giant Skeleton P.E.K.K.A
Fireball Skeleton Dragons Wizard Prince
Skeleton Army Giant Skeleton P.E.K.K.A Witch Prince
Skeleton Army Prince Giant Skeleton P.E.K.K.A Fireball
Giant Skeleton P.E.K.K.A Skeleton Army Witch Prince
Skeleton Dragons Fireball Wizard Witch
Skeleton Army Prince P.E.K.K.A Fireball Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Skeleton Army Prince
Giant Skeleton P.E.K.K.A Skeleton Dragons Fireball Skeleton Army Witch Prince
Witch P.E.K.K.A Skeleton Dragons Skeleton Army
P.E.K.K.A Witch Prince Giant Skeleton
Skeleton Army P.E.K.K.A Fireball Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton P.E.K.K.A Fireball Wizard Witch
Wizard Skeleton Dragons Fireball Skeleton Army Witch
Skeleton Army Witch Skeleton Dragons Fireball Prince Giant Skeleton P.E.K.K.A
Skeleton Dragons Fireball Wizard Witch Giant Skeleton P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Giant Skeleton
Fireball Skeleton Dragons
Skeleton Dragons Fireball Giant Skeleton
Skeleton Dragons Fireball Prince Giant Skeleton
Fireball Wizard Skeleton Dragons
Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons Wizard Witch
Fireball Skeleton Dragons Wizard
Fireball Skeleton Dragons Wizard
Fireball Prince
Skeleton Dragons Fireball Wizard Prince
Fireball Skeleton Dragons Wizard
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Prince
Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons Fireball Wizard
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Wizard Prince
Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons Fireball Prince Giant Skeleton
Skeleton Dragons Fireball Wizard
Prince
Skeleton Dragons Fireball
Skeleton Dragons Fireball Wizard Witch
Witch
Fireball Skeleton Dragons Wizard Witch
Fireball Skeleton Dragons Wizard Witch Prince
Fireball Skeleton Dragons
Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons Fireball Wizard Witch
Fireball
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
P.E.K.K.A Prince Giant Skeleton
Fireball Wizard
Fireball Skeleton Army Witch Prince
Fireball Skeleton Dragons Wizard Witch
Fireball
Fireball Skeleton Dragons Wizard Prince
Skeleton Dragons Fireball Wizard
Fireball Giant Skeleton
Skeleton Dragons Prince P.E.K.K.A
Skeleton Dragons Fireball Witch Giant Skeleton
Skeleton Dragons Fireball Witch
Fireball Witch Prince Giant Skeleton
Prince P.E.K.K.A
Fireball Skeleton Dragons Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: