My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Mega Minion Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Mega Minion Valkyrie Wizard Inferno Dragon Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Skeleton Dragons Mega Minion Inferno Dragon Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
Valkyrie Wizard
The Log
Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Mega Minion Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon Ram Rider
Fireball
Skeleton Dragons Mega Minion Wizard Inferno Dragon Ram Rider
Poison
Skeleton Dragons Mega Minion Wizard
Lightning
Skeleton Dragons Mega Minion Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon Ram Rider
Rocket
Valkyrie Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Skeleton Dragons Mini P.E.K.K.A Valkyrie Inferno Dragon Golden Knight Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Skeleton Dragons Mini P.E.K.K.A Valkyrie

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mini P.E.K.K.A Valkyrie Inferno Dragon Ram Rider
Mega Minion
Valkyrie
Mini P.E.K.K.A
Skeleton Dragons Valkyrie Wizard Ram Rider
Valkyrie
Skeleton Dragons Mega Minion Mini P.E.K.K.A Wizard Ram Rider
Wizard
Mini P.E.K.K.A Valkyrie Ram Rider
Inferno Dragon
Skeleton Dragons
Ram Rider
Skeleton Dragons Mini P.E.K.K.A Valkyrie Wizard Golden Knight
Golden Knight
Ram Rider

Defense Synergies 0 11

Skeleton Dragons
Mini P.E.K.K.A Valkyrie Inferno Dragon
Mega Minion
Valkyrie Wizard Golden Knight
Mini P.E.K.K.A
Skeleton Dragons Valkyrie Wizard Ram Rider
Valkyrie
Skeleton Dragons Mega Minion Mini P.E.K.K.A Wizard
Wizard
Mega Minion Mini P.E.K.K.A Valkyrie Golden Knight
Inferno Dragon
Skeleton Dragons
Ram Rider
Mini P.E.K.K.A
Golden Knight
Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mega Minion Valkyrie Wizard Ram Rider Golden Knight
Mini P.E.K.K.A Inferno Dragon Skeleton Dragons Mega Minion Valkyrie Ram Rider
Mini P.E.K.K.A Ram Rider Skeleton Dragons Mega Minion Valkyrie Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Skeleton Dragons Mega Minion Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie
Skeleton Dragons Mega Minion Valkyrie
Skeleton Dragons Mega Minion Inferno Dragon Ram Rider Wizard
Skeleton Dragons Valkyrie Ram Rider Golden Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Valkyrie
Skeleton Dragons Valkyrie Mega Minion Wizard Ram Rider
Skeleton Dragons Mega Minion Inferno Dragon Wizard Ram Rider
Mini P.E.K.K.A Skeleton Dragons Valkyrie Wizard Ram Rider
Valkyrie Wizard Skeleton Dragons Mega Minion Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Inferno Dragon Ram Rider
Mini P.E.K.K.A Inferno Dragon Ram Rider
Wizard Skeleton Dragons Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Dragons Mega Minion Wizard Ram Rider Golden Knight
Valkyrie Wizard Skeleton Dragons Mega Minion Inferno Dragon Ram Rider
Mini P.E.K.K.A Inferno Dragon Ram Rider
Skeleton Dragons Valkyrie Wizard Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Skeleton Dragons Mega Minion Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon
Mini P.E.K.K.A Valkyrie Ram Rider Golden Knight
Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Inferno Dragon Ram Rider
Skeleton Dragons Wizard Ram Rider
Mini P.E.K.K.A Mega Minion Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Inferno Dragon
Skeleton Dragons Mega Minion Mini P.E.K.K.A Valkyrie Inferno Dragon
Skeleton Dragons Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Mini P.E.K.K.A Valkyrie Golden Knight
Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Ram Rider Golden Knight
Wizard Skeleton Dragons Valkyrie
Skeleton Dragons Mega Minion Mini P.E.K.K.A Valkyrie Inferno Dragon Golden Knight
Valkyrie Skeleton Dragons Mega Minion Mini P.E.K.K.A Wizard Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie Golden Knight
Skeleton Dragons Ram Rider Golden Knight
Skeleton Dragons
Skeleton Dragons Valkyrie
Wizard Skeleton Dragons Valkyrie
Skeleton Dragons Wizard Mega Minion Ram Rider
Skeleton Dragons Wizard
Skeleton Dragons Wizard Ram Rider
Skeleton Dragons Wizard Ram Rider Golden Knight
Mini P.E.K.K.A
Skeleton Dragons Valkyrie Wizard Ram Rider Golden Knight
Skeleton Dragons Wizard
Skeleton Dragons Golden Knight
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Wizard Golden Knight
Skeleton Dragons Wizard
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mega Minion Mini P.E.K.K.A Wizard
Skeleton Dragons Valkyrie Wizard Golden Knight
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Valkyrie Wizard
Mega Minion Inferno Dragon
Skeleton Dragons Wizard Ram Rider Golden Knight
Skeleton Dragons Wizard Ram Rider Golden Knight
Skeleton Dragons Golden Knight
Skeleton Dragons Wizard
Skeleton Dragons Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Skeleton Dragons Wizard
Skeleton Dragons
Wizard
Skeleton Dragons Mega Minion Wizard Ram Rider
Skeleton Dragons Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Skeleton Dragons Wizard
Skeleton Dragons Mega Minion
Skeleton Dragons Golden Knight
Skeleton Dragons
Golden Knight
Inferno Dragon
Skeleton Dragons Wizard

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