My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Executioner P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Skeleton Dragons Guards Little Prince
Zap
Guards Little Prince
Barbarian Barrel
Guards Executioner Little Prince
The Log
Mini P.E.K.K.A Guards Little Prince
Earthquake
Guards
Arrows
Skeleton Dragons Guards Little Prince
Royal Delivery
Skeleton Dragons Mini P.E.K.K.A Guards Executioner P.E.K.K.A Little Prince
Fireball
Skeleton Dragons Executioner Little Prince
Poison
Skeleton Dragons Guards Executioner Little Prince
Lightning
Skeleton Dragons Mini P.E.K.K.A Executioner Little Prince
Rocket
Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Guards Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Little Prince Skeleton Dragons Mini P.E.K.K.A Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Guards Little Prince Skeleton Dragons

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Skeleton Dragons Rage Little Prince
Rocket
Rage
Mini P.E.K.K.A
Guards
Executioner
P.E.K.K.A
P.E.K.K.A
Skeleton Dragons Executioner
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 6

Skeleton Dragons
Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A
Skeleton Dragons Guards Executioner
Rocket
Rage
Guards
Skeleton Dragons Mini P.E.K.K.A Executioner
Executioner
Mini P.E.K.K.A Guards
P.E.K.K.A
Skeleton Dragons
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons Executioner
Mini P.E.K.K.A P.E.K.K.A Skeleton Dragons Executioner
Mini P.E.K.K.A Rocket P.E.K.K.A Skeleton Dragons Executioner
Mini P.E.K.K.A P.E.K.K.A Skeleton Dragons Guards
Mini P.E.K.K.A Rocket P.E.K.K.A
Skeleton Dragons Guards Executioner
Skeleton Dragons Rocket Executioner Little Prince
Rocket Skeleton Dragons P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Guards Mini P.E.K.K.A Little Prince
Skeleton Dragons Guards Executioner
Skeleton Dragons Executioner
Mini P.E.K.K.A P.E.K.K.A Skeleton Dragons Rocket Guards
Rocket Executioner Skeleton Dragons Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Rocket Mini P.E.K.K.A P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Executioner P.E.K.K.A
Skeleton Dragons Guards Executioner Little Prince
Executioner Skeleton Dragons Guards Little Prince
Mini P.E.K.K.A P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Guards Executioner P.E.K.K.A Little Prince
P.E.K.K.A Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Rocket Executioner
Guards P.E.K.K.A Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Guards P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Guards Executioner
Skeleton Dragons Rocket Executioner
Mini P.E.K.K.A Rocket Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Rocket P.E.K.K.A Skeleton Dragons Mini P.E.K.K.A
P.E.K.K.A Skeleton Dragons Guards
P.E.K.K.A Mini P.E.K.K.A Guards
Rocket P.E.K.K.A Guards
Mini P.E.K.K.A Rocket P.E.K.K.A Guards Executioner
Skeleton Dragons Executioner
Guards Skeleton Dragons Mini P.E.K.K.A Rocket Executioner P.E.K.K.A Little Prince
Executioner Skeleton Dragons Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket Guards
Skeleton Dragons Executioner
Rocket Skeleton Dragons
Skeleton Dragons Rocket Guards
Rocket Executioner Skeleton Dragons
Skeleton Dragons Executioner Rocket
Skeleton Dragons Executioner
Skeleton Dragons Executioner
Skeleton Dragons
Rocket Mini P.E.K.K.A Guards
Rocket Skeleton Dragons
Skeleton Dragons Rocket Executioner
Rocket Skeleton Dragons Executioner
Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons Executioner
Skeleton Dragons Rocket Executioner
Rocket
Skeleton Dragons Mini P.E.K.K.A Rocket
Rocket Skeleton Dragons Mini P.E.K.K.A Executioner
Rocket Skeleton Dragons Little Prince
Rocket Skeleton Dragons
Rocket Skeleton Dragons
Rocket
Rocket Skeleton Dragons
Skeleton Dragons Executioner Little Prince
Skeleton Dragons Executioner
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons Executioner Little Prince
Rocket Skeleton Dragons Guards
Mini P.E.K.K.A
Skeleton Dragons Rocket
Rocket Skeleton Dragons
P.E.K.K.A
Rocket
Rocket Guards
Rocket Skeleton Dragons Executioner
Skeleton Dragons Mini P.E.K.K.A Rocket Executioner
Skeleton Dragons Executioner
Rocket
Skeleton Dragons Executioner P.E.K.K.A
Skeleton Dragons Rocket Guards
Skeleton Dragons Rocket Executioner
Rocket Executioner Little Prince
P.E.K.K.A
Skeleton Dragons Rocket

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