My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Executioner P.E.K.K.A Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel
Giant Snowball
Skeletons Archers Goblin Barrel
Zap
Skeletons Archers Goblin Barrel
Barbarian Barrel
Skeletons Archers Goblin Barrel Executioner Electro Wizard
The Log
Skeletons Archers Goblin Barrel
Earthquake
Skeletons Archers Goblin Barrel
Arrows
Skeletons Archers Goblin Barrel
Royal Delivery
Skeletons Archers Goblin Barrel Executioner P.E.K.K.A Electro Wizard
Fireball
Archers Goblin Barrel Executioner Electro Wizard
Poison
Archers Executioner Electro Wizard
Lightning
Executioner Electro Wizard Monk
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Goblin Barrel Electro Wizard Executioner Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers Goblin Barrel
Goblin Barrel
Arrows P.E.K.K.A
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Archers Goblin Barrel Executioner
Electro Wizard
P.E.K.K.A
Monk

Defense Synergies 0 10

Skeletons
Archers Executioner P.E.K.K.A Electro Wizard Monk
Archers
Skeletons P.E.K.K.A Electro Wizard
Arrows
P.E.K.K.A Monk
Goblin Barrel
Executioner
Skeletons
P.E.K.K.A
Skeletons Archers Arrows Electro Wizard
Electro Wizard
Skeletons Archers P.E.K.K.A
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
P.E.K.K.A Skeletons Executioner Electro Wizard Monk
P.E.K.K.A Skeletons Archers Executioner Electro Wizard
P.E.K.K.A Skeletons Electro Wizard Monk
Arrows P.E.K.K.A Monk
Arrows Skeletons Archers Executioner Electro Wizard
Electro Wizard Archers Arrows Executioner
Arrows P.E.K.K.A Electro Wizard Monk
P.E.K.K.A Skeletons
Skeletons Archers Electro Wizard
Archers Executioner Electro Wizard Skeletons Arrows
Arrows Executioner Archers Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
Executioner Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Monk P.E.K.K.A Electro Wizard
Skeletons Arrows Executioner P.E.K.K.A Electro Wizard
Arrows Archers Executioner Electro Wizard
Arrows Executioner Archers Electro Wizard
P.E.K.K.A Electro Wizard
Archers Arrows Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Arrows Executioner Monk
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Electro Wizard Monk
P.E.K.K.A Skeletons Executioner
Arrows Executioner Skeletons Archers Electro Wizard Monk
P.E.K.K.A Skeletons Archers Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Monk
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Monk Arrows Electro Wizard
P.E.K.K.A Skeletons Executioner
Archers Executioner
Electro Wizard Skeletons Archers Executioner P.E.K.K.A Monk
Arrows Executioner Archers P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Monk
Arrows Monk Executioner Electro Wizard
Arrows
Arrows
Executioner Arrows
Arrows Executioner Monk
Archers Arrows Executioner
Arrows Executioner
Arrows Monk
Electro Wizard
Monk Arrows Electro Wizard
Monk Archers Arrows Executioner
Executioner
Arrows Monk
Arrows
Arrows Executioner
Arrows Executioner
Monk Arrows
Archers Arrows Executioner Electro Wizard Monk
Arrows Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Executioner
Arrows Executioner Electro Wizard Monk
Arrows Monk
Arrows
Archers Arrows Executioner Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard Monk
P.E.K.K.A
Arrows Monk
Electro Wizard Archers
Archers Arrows Executioner Electro Wizard Monk
Arrows
Executioner Electro Wizard
Arrows Executioner
Monk Arrows
Executioner P.E.K.K.A
Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard Monk
P.E.K.K.A
Monk

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