My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Curse
Giant Snowball
Skeletons Archers Dart Goblin Goblin Curse Little Prince
Zap
Skeletons Archers Dart Goblin Goblin Curse Little Prince
Barbarian Barrel
Skeletons Archers Dart Goblin Goblin Curse Little Prince
The Log
Skeletons Archers Dart Goblin Goblin Curse Little Prince
Earthquake
Skeletons Archers
Arrows
Skeletons Archers Dart Goblin Goblin Curse Little Prince
Royal Delivery
Skeletons Archers Dart Goblin P.E.K.K.A Little Prince
Fireball
Archers Dart Goblin Little Prince
Poison
Archers Dart Goblin Goblin Curse Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Rage Archers Arrows Dart Goblin Little Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblin Curse Rage Archers

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows P.E.K.K.A
Arrows
Goblin Curse P.E.K.K.A Archers
Dart Goblin
P.E.K.K.A
Goblin Curse
Arrows
Rage
P.E.K.K.A
Arrows Archers Dart Goblin
Little Prince

Defense Synergies 1 8

Skeletons
Dart Goblin Archers P.E.K.K.A Little Prince
Archers
Skeletons Dart Goblin P.E.K.K.A
Arrows
P.E.K.K.A Little Prince
Dart Goblin
Skeletons Archers P.E.K.K.A
Goblin Curse
Rage
P.E.K.K.A
Skeletons Archers Arrows Dart Goblin
Little Prince
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
P.E.K.K.A Skeletons Dart Goblin Goblin Curse
P.E.K.K.A Skeletons Archers Dart Goblin Goblin Curse
P.E.K.K.A Skeletons Dart Goblin Goblin Curse
Arrows P.E.K.K.A
Arrows Skeletons Archers Dart Goblin
Dart Goblin Archers Arrows Goblin Curse Little Prince
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse
Skeletons Archers Dart Goblin Little Prince
Archers Dart Goblin Goblin Curse Skeletons Arrows
Arrows Archers Dart Goblin Goblin Curse
P.E.K.K.A Skeletons Goblin Curse
Arrows Dart Goblin Goblin Curse P.E.K.K.A
P.E.K.K.A Goblin Curse
Goblin Curse P.E.K.K.A
Skeletons Arrows P.E.K.K.A
Arrows Archers Dart Goblin Little Prince
Arrows Archers Dart Goblin Goblin Curse Little Prince
P.E.K.K.A Dart Goblin Goblin Curse
Archers Arrows Dart Goblin Goblin Curse P.E.K.K.A Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers P.E.K.K.A
Archers Arrows
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse
Arrows Skeletons Archers Dart Goblin Goblin Curse
P.E.K.K.A Skeletons Archers Dart Goblin
P.E.K.K.A Goblin Curse
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Dart Goblin Goblin Curse
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Goblin Curse
Archers Dart Goblin Goblin Curse
Skeletons Archers Dart Goblin P.E.K.K.A Little Prince
Arrows Archers Dart Goblin Goblin Curse P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Goblin Curse
Arrows Dart Goblin Goblin Curse
Archers Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Dart Goblin
Archers Arrows Dart Goblin Goblin Curse
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Archers Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse Little Prince
Arrows
Arrows
Arrows Goblin Curse Little Prince
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Goblin Curse
Archers Arrows Dart Goblin Goblin Curse Little Prince
Dart Goblin
Arrows Dart Goblin
Arrows
P.E.K.K.A
Arrows Goblin Curse
Archers Dart Goblin
Archers Arrows Dart Goblin Goblin Curse
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin
Dart Goblin
Dart Goblin Little Prince
P.E.K.K.A
Dart Goblin

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