My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Hog Rider Electro Dragon Lumberjack
Zap
Skeletons Archers
Barbarian Barrel
Skeletons Archers Bomb Tower Lumberjack
The Log
Skeletons Archers Hog Rider Lumberjack
Earthquake
Skeletons Archers Bomb Tower Hog Rider
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Hog Rider Electro Dragon Lumberjack
Fireball
Archers Bomb Tower Hog Rider Electro Dragon Lumberjack
Poison
Archers Bomb Tower Electro Dragon
Lightning
Bomb Tower Electro Dragon Lumberjack
Rocket
Bomb Tower Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Electro Dragon The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Fireball Bomb Tower Hog Rider Lumberjack Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Archers Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Hog Rider Electro Dragon Lumberjack
Fireball
Hog Rider The Log
Bomb Tower
Hog Rider
Fireball The Log Archers Lumberjack
Electro Dragon
Archers
The Log
Hog Rider Fireball Lumberjack
Lumberjack
Archers Hog Rider The Log

Defense Synergies 2 13

Skeletons
Archers Bomb Tower Electro Dragon The Log Lumberjack
Archers
Skeletons Bomb Tower The Log Lumberjack
Fireball
The Log Bomb Tower Lumberjack
Bomb Tower
The Log Skeletons Archers Fireball
Hog Rider
Electro Dragon
Skeletons The Log Lumberjack
The Log
Fireball Bomb Tower Skeletons Archers Electro Dragon Lumberjack
Lumberjack
Skeletons Archers Fireball Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon The Log
Bomb Tower Lumberjack Skeletons Electro Dragon The Log
Bomb Tower Lumberjack Skeletons Archers Electro Dragon
Bomb Tower Lumberjack Skeletons Electro Dragon
Fireball Bomb Tower The Log Lumberjack
Fireball The Log Skeletons Archers Bomb Tower Electro Dragon Lumberjack
Archers Fireball Bomb Tower Electro Dragon
Fireball Bomb Tower Electro Dragon The Log
Skeletons Bomb Tower Lumberjack
Skeletons Archers Lumberjack
Archers Skeletons Fireball Bomb Tower Electro Dragon The Log Lumberjack
Archers Fireball Electro Dragon
Bomb Tower Lumberjack Skeletons Fireball Electro Dragon The Log
Fireball Bomb Tower Electro Dragon The Log Lumberjack
Bomb Tower Lumberjack
Bomb Tower Fireball The Log Lumberjack
Bomb Tower Skeletons Fireball Electro Dragon Lumberjack
Fireball Bomb Tower Archers Electro Dragon The Log Lumberjack
Bomb Tower The Log Archers Fireball Electro Dragon Lumberjack
Bomb Tower Lumberjack
Archers Fireball Bomb Tower Electro Dragon The Log Lumberjack
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Archers Fireball
Fireball Archers Bomb Tower Electro Dragon The Log Lumberjack
Lumberjack Skeletons Bomb Tower Electro Dragon The Log
Lumberjack Fireball The Log
Skeletons Lumberjack
Fireball Skeletons Archers Bomb Tower Electro Dragon
Skeletons Archers Fireball Bomb Tower Lumberjack
Bomb Tower Lumberjack
Electro Dragon Skeletons Fireball Bomb Tower The Log
Skeletons
Bomb Tower Electro Dragon Lumberjack
Fireball The Log
Skeletons Fireball Bomb Tower Lumberjack
Archers Fireball Bomb Tower Electro Dragon
Electro Dragon Skeletons Archers Fireball Bomb Tower The Log Lumberjack
Archers Fireball Bomb Tower Electro Dragon The Log
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball The Log
Fireball The Log
Fireball Electro Dragon
Archers The Log
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon
Fireball Electro Dragon Lumberjack
Fireball Electro Dragon The Log
Fireball Archers Electro Dragon
Fireball The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball
Archers Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball The Log
Fireball
The Log
Fireball Electro Dragon The Log
The Log Fireball Electro Dragon
Fireball The Log Electro Dragon
Fireball Electro Dragon The Log
Fireball The Log
Archers Fireball Electro Dragon
Electro Dragon Fireball
Fireball
Fireball Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Archers Fireball Electro Dragon
Fireball Archers Electro Dragon
The Log Fireball
Fireball Electro Dragon Lumberjack
The Log Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball The Log
Fireball Electro Dragon
Electro Dragon Fireball The Log
Fireball Electro Dragon

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