My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Battle Ram
Giant Snowball
Skeletons Archers Cannon Battle Ram
Zap
Skeletons Archers Cannon Battle Ram
Barbarian Barrel
Skeletons Archers Knight Cannon Valkyrie Battle Ram Wizard
The Log
Skeletons Archers Cannon Battle Ram
Earthquake
Skeletons Archers Cannon
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Knight Valkyrie Battle Ram Wizard
Fireball
Archers Cannon Battle Ram Wizard
Poison
Archers Cannon Wizard
Lightning
Knight Cannon Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Knight Cannon Fireball Valkyrie Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Knight Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Valkyrie Battle Ram
Knight
Archers Battle Ram Fireball Wizard
Cannon
Fireball
Knight Battle Ram
Valkyrie
Archers Battle Ram Wizard
Battle Ram
Knight Archers Fireball Valkyrie
Wizard
Knight Valkyrie

Defense Synergies 4 11

Skeletons
Cannon Archers Knight Wizard
Archers
Knight Valkyrie Skeletons Cannon
Knight
Archers Cannon Skeletons Fireball Wizard
Cannon
Skeletons Knight Archers Fireball Valkyrie Wizard
Fireball
Knight Cannon Valkyrie
Valkyrie
Archers Cannon Fireball Wizard
Battle Ram
Wizard
Skeletons Knight Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Valkyrie Wizard
Skeletons Knight Cannon Valkyrie
Cannon Skeletons Archers Knight Valkyrie
Cannon Skeletons Knight Valkyrie
Fireball Valkyrie
Fireball Skeletons Archers Cannon Valkyrie
Archers Cannon Fireball Wizard
Cannon Fireball Valkyrie
Cannon Skeletons
Knight Skeletons Archers Cannon Valkyrie
Archers Valkyrie Skeletons Knight Cannon Fireball Wizard
Archers Fireball Wizard
Cannon Skeletons Knight Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Cannon
Knight Cannon
Cannon Fireball
Wizard Skeletons Knight Cannon Fireball Valkyrie
Cannon Fireball Valkyrie Archers Knight Wizard
Valkyrie Wizard Archers Knight Cannon Fireball
Cannon
Valkyrie Wizard Archers Knight Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Archers Fireball
Fireball Archers Knight Valkyrie Wizard
Skeletons Knight Valkyrie
Valkyrie Knight Fireball
Skeletons Knight Cannon Valkyrie
Fireball Wizard Skeletons Archers
Skeletons Archers Knight Fireball Valkyrie
Knight Valkyrie
Skeletons Knight Fireball Valkyrie
Skeletons Cannon
Knight Valkyrie
Fireball Valkyrie
Skeletons Knight Cannon Fireball Valkyrie Wizard
Wizard Archers Cannon Fireball Valkyrie
Skeletons Archers Knight Fireball Valkyrie
Valkyrie Archers Cannon Fireball Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard
Archers Wizard
Fireball Wizard
Fireball Wizard
Fireball
Knight Fireball Valkyrie Wizard
Fireball Archers Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Archers Fireball
Fireball Archers Wizard
Fireball
Fireball Knight Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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