My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Tesla Balloon Executioner Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Balloon
Giant Snowball
Skeletons Archers Balloon Little Prince
Zap
Skeletons Archers Balloon Little Prince
Barbarian Barrel
Skeletons Archers Knight Tesla Executioner Little Prince
The Log
Skeletons Archers Little Prince
Earthquake
Skeletons Archers Tesla
Arrows
Skeletons Archers Little Prince
Royal Delivery
Skeletons Archers Knight Balloon Executioner Little Prince
Fireball
Archers Tesla Balloon Executioner Little Prince
Poison
Archers Balloon Executioner Little Prince
Lightning
Knight Tesla Balloon Executioner Little Prince
Rocket
Balloon Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Knight Little Prince Tesla Fireball Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Knight Little Prince

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Balloon
Knight
Archers Balloon Executioner Fireball Little Prince
Tesla
Fireball
Knight Little Prince
Balloon
Knight Archers Executioner Little Prince
Executioner
Knight Balloon
Little Prince
Knight Fireball Balloon

Defense Synergies 5 9

Skeletons
Tesla Archers Knight Executioner Little Prince
Archers
Knight Skeletons Tesla
Knight
Archers Tesla Executioner Little Prince Skeletons Fireball
Tesla
Skeletons Knight Archers Fireball Little Prince
Fireball
Knight Tesla Little Prince
Balloon
Executioner
Knight Skeletons
Little Prince
Knight Skeletons Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Executioner
Skeletons Knight Tesla Executioner
Tesla Skeletons Archers Knight Executioner
Tesla Skeletons Knight
Fireball
Fireball Skeletons Archers Tesla Executioner
Tesla Archers Fireball Executioner Little Prince
Tesla Fireball
Tesla Skeletons
Knight Skeletons Archers Tesla Little Prince
Archers Executioner Skeletons Knight Tesla Fireball
Tesla Executioner Archers Fireball
Tesla Skeletons Knight Fireball
Fireball Executioner Tesla
Knight Tesla
Tesla Fireball
Tesla Skeletons Knight Fireball Executioner
Tesla Fireball Archers Knight Executioner Little Prince
Executioner Archers Knight Tesla Fireball Little Prince
Tesla
Archers Knight Tesla Fireball Executioner Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla Fireball
Fireball Archers Knight Tesla Executioner
Skeletons Knight
Knight Tesla Fireball
Skeletons Knight Tesla Executioner
Fireball Executioner Skeletons Archers Tesla
Skeletons Archers Knight Tesla Fireball
Knight Tesla
Skeletons Knight Fireball
Skeletons Tesla
Knight Tesla
Fireball
Skeletons Knight Tesla Fireball Executioner
Archers Tesla Fireball Executioner
Tesla Skeletons Archers Knight Fireball Executioner Little Prince
Executioner Archers Tesla Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Executioner
Fireball
Knight Fireball
Fireball Executioner
Fireball Executioner
Archers Executioner
Fireball Executioner
Fireball
Fireball
Knight Fireball
Fireball Archers Executioner
Knight Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Archers Fireball Executioner
Fireball Little Prince
Fireball
Fireball
Fireball
Fireball Executioner Little Prince
Fireball Executioner
Fireball
Fireball
Archers Fireball Executioner Little Prince
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball
Fireball Archers Executioner
Fireball
Fireball Knight Executioner
Fireball Executioner
Fireball
Executioner
Fireball
Fireball Executioner
Fireball Executioner Little Prince
Fireball

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