My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Firecracker P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang
Giant Snowball
Skeletons Archers Goblin Gang
Zap
Skeletons Archers Goblin Gang Firecracker
Barbarian Barrel
Skeletons Archers Goblin Gang Firecracker Ice Wizard
The Log
Skeletons Archers Goblin Gang Firecracker
Earthquake
Skeletons Archers Goblin Gang Firecracker
Arrows
Skeletons Archers Goblin Gang Firecracker
Royal Delivery
Skeletons Archers Goblin Gang Firecracker P.E.K.K.A Ice Wizard
Fireball
Archers Goblin Gang Firecracker Ice Wizard
Poison
Archers Goblin Gang Firecracker Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Goblin Gang Firecracker Ice Wizard Poison P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Goblin Gang Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
P.E.K.K.A Mega Knight
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang P.E.K.K.A Mega Knight
Poison
P.E.K.K.A Mega Knight
P.E.K.K.A
Poison Archers Goblin Gang Firecracker Ice Wizard
Ice Wizard
P.E.K.K.A
Mega Knight
Archers Firecracker Poison

Defense Synergies 0 20

Skeletons
Archers Firecracker Poison P.E.K.K.A Ice Wizard
Archers
Skeletons Goblin Gang Firecracker P.E.K.K.A Ice Wizard Mega Knight
Goblin Gang
Archers Firecracker P.E.K.K.A Ice Wizard
Firecracker
Skeletons Archers Goblin Gang P.E.K.K.A Ice Wizard Mega Knight
Poison
Skeletons Ice Wizard Mega Knight
P.E.K.K.A
Skeletons Archers Goblin Gang Firecracker Ice Wizard
Ice Wizard
Skeletons Archers Goblin Gang Firecracker Poison P.E.K.K.A Mega Knight
Mega Knight
Archers Firecracker Poison Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Skeletons Goblin Gang Firecracker Ice Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Skeletons Archers Ice Wizard
P.E.K.K.A Skeletons Goblin Gang Firecracker Ice Wizard Mega Knight
Firecracker Poison P.E.K.K.A Mega Knight
Goblin Gang Skeletons Archers Firecracker Ice Wizard Mega Knight
Archers Goblin Gang Firecracker Poison Ice Wizard
Poison P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Goblin Gang Ice Wizard
Goblin Gang Skeletons Archers Firecracker Ice Wizard Mega Knight
Archers Goblin Gang Poison Ice Wizard Skeletons Firecracker Mega Knight
Archers Goblin Gang Firecracker Poison Ice Wizard
P.E.K.K.A Mega Knight Skeletons Goblin Gang Ice Wizard
Mega Knight Goblin Gang Firecracker Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Skeletons Goblin Gang Firecracker Poison P.E.K.K.A
Mega Knight Archers Goblin Gang Firecracker Ice Wizard
Poison Archers Firecracker Ice Wizard Mega Knight
P.E.K.K.A
Goblin Gang Mega Knight Archers Firecracker Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Archers P.E.K.K.A
Poison Archers Goblin Gang Firecracker Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Skeletons
Goblin Gang P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Goblin Gang Mega Knight
Firecracker Poison Skeletons Archers Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Skeletons Archers Ice Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons Firecracker Poison
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Poison
P.E.K.K.A Mega Knight Skeletons Goblin Gang
Archers Firecracker Mega Knight
Goblin Gang Skeletons Archers Firecracker Poison P.E.K.K.A
Poison Mega Knight Archers Firecracker P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Ice Wizard
Poison
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison Ice Wizard
Archers Firecracker Poison
Poison Firecracker Ice Wizard
Poison Firecracker
Goblin Gang Poison
Firecracker Poison
Poison Archers Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison Mega Knight
Poison
Archers Firecracker Poison Mega Knight
Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Ice Wizard Mega Knight
Firecracker Poison Ice Wizard
Poison Mega Knight
Poison Firecracker
Poison Archers Firecracker Ice Wizard
Firecracker Poison
Poison Mega Knight
Firecracker Poison
P.E.K.K.A Mega Knight
Firecracker Poison
Archers Goblin Gang
Poison Archers Firecracker Ice Wizard
Poison Goblin Gang Firecracker Mega Knight
Firecracker Poison
Poison
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Firecracker Poison
Firecracker Poison
Poison Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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