My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rune Giant P.E.K.K.A Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Cannon Dart Goblin Fisherman Little Prince
Zap
Skeletons Cannon Dart Goblin Fisherman Little Prince
Barbarian Barrel
Skeletons Cannon Dart Goblin Little Prince
The Log
Skeletons Cannon Dart Goblin Fisherman Little Prince
Earthquake
Skeletons Cannon
Arrows
Skeletons Dart Goblin Little Prince
Royal Delivery
Skeletons Dart Goblin P.E.K.K.A Fisherman Little Prince
Fireball
Cannon Dart Goblin Fisherman Little Prince
Poison
Cannon Dart Goblin Fisherman Little Prince
Lightning
Cannon Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Dart Goblin Fisherman Little Prince Rune Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Dart Goblin

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A
Cannon
Dart Goblin
Rune Giant P.E.K.K.A
Rune Giant
Dart Goblin Little Prince
P.E.K.K.A
Arrows Dart Goblin Fisherman
Fisherman
P.E.K.K.A
Little Prince
Rune Giant

Defense Synergies 3 10

Skeletons
Cannon Dart Goblin Fisherman P.E.K.K.A Little Prince
Arrows
Cannon P.E.K.K.A Little Prince
Cannon
Skeletons Arrows Dart Goblin Little Prince
Dart Goblin
Skeletons Cannon P.E.K.K.A Fisherman
Rune Giant
P.E.K.K.A
Skeletons Arrows Dart Goblin Fisherman
Fisherman
Skeletons Dart Goblin P.E.K.K.A
Little Prince
Skeletons Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin
P.E.K.K.A Skeletons Cannon Dart Goblin Fisherman
Cannon P.E.K.K.A Fisherman Skeletons Dart Goblin
Cannon P.E.K.K.A Skeletons Dart Goblin Fisherman
Arrows P.E.K.K.A
Arrows Skeletons Cannon Dart Goblin
Dart Goblin Arrows Cannon Little Prince
Arrows Cannon Dart Goblin P.E.K.K.A
Cannon P.E.K.K.A Skeletons Fisherman
Skeletons Cannon Dart Goblin Fisherman Little Prince
Dart Goblin Skeletons Arrows Cannon Fisherman
Arrows Dart Goblin
Cannon P.E.K.K.A Skeletons
Arrows Cannon Dart Goblin P.E.K.K.A
P.E.K.K.A Cannon
Cannon P.E.K.K.A Fisherman
Skeletons Arrows Cannon P.E.K.K.A Fisherman
Arrows Cannon Dart Goblin Fisherman Little Prince
Arrows Cannon Dart Goblin Fisherman Little Prince
P.E.K.K.A Cannon Dart Goblin Fisherman
Arrows Cannon Dart Goblin P.E.K.K.A Fisherman Little Prince
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Fisherman
Arrows Fisherman
P.E.K.K.A Skeletons Fisherman
P.E.K.K.A Fisherman
P.E.K.K.A Skeletons Cannon Fisherman
Arrows Skeletons Dart Goblin
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Fisherman
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Cannon Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Cannon
Cannon Dart Goblin
Skeletons Dart Goblin P.E.K.K.A Fisherman Little Prince
Arrows Cannon Dart Goblin P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Fisherman
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Fisherman
Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin
Dart Goblin Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin Little Prince
Arrows
Fisherman
Arrows
Arrows Little Prince
Fisherman
Arrows Dart Goblin Fisherman
Arrows Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin Little Prince
Dart Goblin
Arrows Dart Goblin
Arrows
P.E.K.K.A
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin
Dart Goblin
Dart Goblin Little Prince
P.E.K.K.A
Dart Goblin

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