My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Wall Breakers Ram Rider
Giant Snowball
Skeletons Cannon Royal Hogs Wall Breakers Ram Rider
Zap
Skeletons Cannon Royal Hogs Wall Breakers Ram Rider
Barbarian Barrel
Skeletons Cannon Bomb Tower Royal Hogs Wall Breakers
The Log
Skeletons Cannon Royal Hogs Wall Breakers Ram Rider
Earthquake
Skeletons Cannon Bomb Tower Royal Hogs
Arrows
Skeletons Royal Hogs Wall Breakers
Royal Delivery
Skeletons Royal Hogs Wall Breakers Ram Rider
Fireball
Cannon Bomb Tower Royal Hogs Wall Breakers Ram Rider
Poison
Cannon Bomb Tower Royal Hogs
Lightning
Cannon Bomb Tower Ram Rider
Rocket
Bomb Tower Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Cannon Earthquake Bomb Tower Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Hogs Earthquake Wall Breakers Ram Rider
Cannon
Earthquake
Royal Hogs Arrows Wall Breakers Ram Rider
Bomb Tower
Royal Hogs
Arrows Earthquake
Wall Breakers
Arrows Earthquake
Ram Rider
Arrows Earthquake

Defense Synergies 1 7

Skeletons
Cannon Earthquake Bomb Tower Ram Rider
Arrows
Cannon Bomb Tower
Cannon
Skeletons Arrows Earthquake
Earthquake
Skeletons Cannon Bomb Tower
Bomb Tower
Skeletons Arrows Earthquake
Royal Hogs
Wall Breakers
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Ram Rider
Bomb Tower Skeletons Cannon Ram Rider
Cannon Bomb Tower Ram Rider Skeletons
Cannon Bomb Tower Skeletons Ram Rider
Arrows Earthquake Bomb Tower
Arrows Skeletons Cannon Earthquake Bomb Tower
Ram Rider Arrows Cannon Bomb Tower
Earthquake Arrows Cannon Bomb Tower Ram Rider
Cannon Skeletons Bomb Tower
Skeletons Cannon
Skeletons Arrows Cannon Earthquake Bomb Tower Ram Rider
Arrows Ram Rider
Cannon Bomb Tower Skeletons Earthquake Ram Rider
Bomb Tower Arrows Cannon Earthquake
Cannon Bomb Tower Ram Rider
Bomb Tower Cannon Ram Rider
Bomb Tower Skeletons Arrows Cannon
Arrows Cannon Bomb Tower Ram Rider
Arrows Earthquake Bomb Tower Cannon Ram Rider
Cannon Bomb Tower Ram Rider
Arrows Cannon Earthquake Bomb Tower
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Bomb Tower
Skeletons Bomb Tower Ram Rider
Ram Rider
Skeletons Cannon Ram Rider
Arrows Skeletons Bomb Tower Ram Rider
Skeletons Bomb Tower Ram Rider
Bomb Tower
Skeletons Bomb Tower
Skeletons Cannon
Bomb Tower
Arrows
Skeletons Cannon Bomb Tower Ram Rider
Cannon Bomb Tower
Skeletons Bomb Tower
Arrows Cannon Earthquake Bomb Tower
Arrows Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows Ram Rider
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake
Arrows Ram Rider
Arrows Earthquake
Arrows Earthquake Ram Rider
Arrows Ram Rider
Arrows Earthquake Ram Rider
Arrows
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake
Arrows Earthquake
Arrows Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake
Arrows Earthquake Ram Rider
Arrows Ram Rider
Arrows
Arrows
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake
Arrows Ram Rider
Arrows
Arrows Earthquake
Arrows

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