My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Electro Wizard Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Electro Wizard
The Log
Skeletons Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons P.E.K.K.A Electro Wizard Mother Witch
Fireball
Cannon Electro Wizard Mother Witch
Poison
Cannon Electro Wizard Mother Witch
Lightning
Cannon Electro Wizard Mother Witch Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Poison Electro Wizard Mother Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Cannon Poison

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Mother Witch
Cannon
Poison
P.E.K.K.A Mother Witch
P.E.K.K.A
Arrows Poison Electro Wizard Mother Witch
Electro Wizard
P.E.K.K.A
Mother Witch
Arrows Poison P.E.K.K.A
Goblinstein

Defense Synergies 1 12

Skeletons
Cannon Poison P.E.K.K.A Electro Wizard
Arrows
Cannon P.E.K.K.A Mother Witch
Cannon
Skeletons Arrows Poison Electro Wizard Mother Witch
Poison
Skeletons Cannon Electro Wizard Mother Witch
P.E.K.K.A
Skeletons Arrows Electro Wizard
Electro Wizard
Skeletons Cannon Poison P.E.K.K.A
Mother Witch
Arrows Cannon Poison
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Wizard
P.E.K.K.A Skeletons Cannon Electro Wizard
Cannon P.E.K.K.A Skeletons Electro Wizard
Cannon P.E.K.K.A Skeletons Electro Wizard
Arrows Poison P.E.K.K.A
Arrows Skeletons Cannon Electro Wizard Mother Witch
Electro Wizard Arrows Cannon Poison
Arrows Cannon Poison P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Skeletons
Skeletons Cannon Electro Wizard
Poison Electro Wizard Mother Witch Skeletons Arrows Cannon
Arrows Poison Electro Wizard
Cannon P.E.K.K.A Skeletons Electro Wizard
Arrows Cannon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon P.E.K.K.A Electro Wizard
Skeletons Arrows Cannon Poison P.E.K.K.A Electro Wizard
Arrows Cannon Electro Wizard
Arrows Poison Cannon Electro Wizard Mother Witch
P.E.K.K.A Cannon Electro Wizard
Arrows Cannon Poison P.E.K.K.A Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Cannon
Arrows Poison Mother Witch Skeletons Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Poison
P.E.K.K.A Skeletons Cannon
P.E.K.K.A
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Skeletons Cannon
Cannon
Electro Wizard Skeletons Poison P.E.K.K.A
Arrows Poison Cannon P.E.K.K.A Electro Wizard Mother Witch
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Arrows Poison
Poison Arrows
Arrows Poison Mother Witch
Arrows Poison
Arrows Poison
Arrows Poison
Poison Electro Wizard
Poison Arrows Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Electro Wizard
Arrows Poison Mother Witch
Poison
Arrows Poison
Arrows Poison
Arrows Poison Mother Witch
Arrows Poison Electro Wizard
Arrows Poison
Poison Arrows
Poison Arrows Electro Wizard Mother Witch
Electro Wizard Poison
Poison Arrows
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard
Poison Arrows Electro Wizard
Arrows
Poison Electro Wizard
Arrows Poison
Arrows Poison
P.E.K.K.A
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard
P.E.K.K.A

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