My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Goblin Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Goblin Giant
Barbarian Barrel
Skeletons Firecracker Elixir Golem
The Log
Skeletons Firecracker Elixir Golem
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elixir Golem
Fireball
Firecracker Elixir Golem
Poison
Firecracker Elixir Golem
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Firecracker Elixir Golem Void Golden Knight Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Void Elixir Golem Goblin Giant
Firecracker
Elixir Golem Mirror Goblin Giant
Elixir Golem
Firecracker Arrows Mirror
Mirror
Arrows Firecracker Elixir Golem
Void
Arrows Goblin Giant
Goblin Giant
Arrows Firecracker Void
Golden Knight

Defense Synergies 2 4

Skeletons
Firecracker
Arrows
Mirror Void Golden Knight
Firecracker
Skeletons Mirror Golden Knight
Elixir Golem
Mirror
Arrows Firecracker
Void
Arrows
Goblin Giant
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Goblin Giant Golden Knight
Skeletons Firecracker
Skeletons Void
Skeletons Firecracker
Arrows Firecracker
Arrows Skeletons Firecracker
Arrows Firecracker Void
Arrows Void Goblin Giant Golden Knight
Skeletons
Skeletons Firecracker
Skeletons Arrows Firecracker Goblin Giant
Arrows Firecracker
Skeletons
Arrows Firecracker Golden Knight
Skeletons Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void
Void Arrows Firecracker
Skeletons Goblin Giant Golden Knight
Goblin Giant
Skeletons Goblin Giant
Arrows Firecracker Skeletons Goblin Giant
Skeletons Void Goblin Giant
Goblin Giant
Void Skeletons Firecracker
Skeletons Goblin Giant
Golden Knight
Arrows Void Goblin Giant
Skeletons Goblin Giant Golden Knight
Firecracker
Skeletons Firecracker Goblin Giant Golden Knight
Arrows Firecracker Golden Knight
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Golden Knight
Arrows Firecracker Void Golden Knight
Arrows Void Goblin Giant
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Goblin Giant
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker Golden Knight
Void
Firecracker Void Arrows Golden Knight
Void Arrows Firecracker
Firecracker Void Golden Knight
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker
Arrows
Void Arrows Firecracker
Arrows Firecracker Void Golden Knight
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker
Arrows Firecracker Void Golden Knight
Void Arrows Golden Knight
Void Arrows Firecracker Golden Knight
Arrows Firecracker Void
Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Void
Arrows Firecracker
Arrows
Void Firecracker
Arrows Firecracker
Void Arrows
Firecracker
Firecracker Golden Knight
Firecracker Void
Void Firecracker Goblin Giant Golden Knight
Firecracker Void
Void

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