My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Skeleton Army
Giant Snowball
Skeletons Skeleton Army
Zap
Skeletons Firecracker Skeleton Army
Barbarian Barrel
Skeletons Firecracker Elixir Golem Wizard Skeleton Army
The Log
Skeletons Firecracker Elixir Golem Skeleton Army
Earthquake
Skeletons Firecracker Elixir Golem Skeleton Army
Arrows
Skeletons Firecracker Skeleton Army
Royal Delivery
Skeletons Firecracker Elixir Golem Wizard Skeleton Army
Fireball
Firecracker Elixir Golem Wizard Skeleton Army
Poison
Firecracker Elixir Golem Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Elixir Golem Skeleton Army Tornado Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Elixir Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem Mega Knight
Firecracker
Elixir Golem Tornado Mega Knight
Elixir Golem
Firecracker Arrows Wizard Tornado
Wizard
Tornado Elixir Golem Mega Knight
Skeleton Army
Tornado
Wizard Firecracker Elixir Golem Mega Knight
Mega Knight
Arrows Firecracker Wizard Tornado

Defense Synergies 2 10

Skeletons
Firecracker Wizard Tornado
Arrows
Mega Knight Tornado
Firecracker
Skeletons Skeleton Army Tornado Mega Knight
Elixir Golem
Wizard
Tornado Skeletons Skeleton Army Mega Knight
Skeleton Army
Firecracker Wizard
Tornado
Wizard Skeletons Arrows Firecracker Mega Knight
Mega Knight
Arrows Firecracker Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Skeleton Army Skeletons Firecracker Mega Knight
Skeleton Army Tornado Mega Knight Skeletons
Skeleton Army Skeletons Firecracker Mega Knight
Arrows Firecracker Skeleton Army Tornado Mega Knight
Arrows Skeleton Army Tornado Skeletons Firecracker Mega Knight
Tornado Arrows Firecracker Wizard
Arrows Mega Knight
Skeletons Skeleton Army Tornado
Skeleton Army Tornado Skeletons Firecracker Mega Knight
Skeleton Army Skeletons Arrows Firecracker Wizard Tornado Mega Knight
Arrows Firecracker Wizard Tornado
Skeleton Army Mega Knight Skeletons Wizard
Wizard Skeleton Army Mega Knight Arrows Firecracker Tornado
Skeleton Army Mega Knight
Skeleton Army Tornado Mega Knight
Wizard Mega Knight Skeletons Arrows Firecracker Skeleton Army Tornado
Arrows Mega Knight Firecracker Wizard Skeleton Army Tornado
Arrows Wizard Tornado Firecracker Mega Knight
Tornado
Wizard Skeleton Army Mega Knight Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons
Arrows Firecracker Wizard Mega Knight
Skeleton Army Mega Knight Skeletons
Skeleton Army Mega Knight Tornado
Skeletons Skeleton Army Mega Knight
Arrows Firecracker Wizard Skeletons Tornado
Skeleton Army Skeletons
Mega Knight Skeleton Army
Mega Knight Skeletons Firecracker Skeleton Army Tornado
Skeletons Skeleton Army
Mega Knight
Skeleton Army Mega Knight Arrows Tornado
Skeleton Army Mega Knight Skeletons Wizard
Wizard Firecracker Skeleton Army Mega Knight
Skeleton Army Skeletons Firecracker Tornado
Arrows Mega Knight Firecracker Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
Tornado
Firecracker Arrows Wizard Tornado
Arrows Firecracker Wizard Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows Tornado
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Tornado Mega Knight
Mega Knight
Arrows Wizard Tornado
Tornado
Arrows
Arrows Firecracker Tornado Wizard Mega Knight
Arrows Firecracker Wizard Tornado
Arrows Wizard Tornado Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Wizard Tornado
Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Skeleton Army
Arrows Firecracker Wizard Tornado
Arrows
Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Tornado
Firecracker Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Mega Knight
Firecracker Wizard Mega Knight

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