My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Wall Breakers
Giant Snowball
Skeletons Goblin Gang Hog Rider Wall Breakers
Zap
Skeletons Goblin Gang Inferno Tower Wall Breakers
Barbarian Barrel
Skeletons Goblin Gang Inferno Tower Wall Breakers
The Log
Skeletons Goblin Gang Hog Rider Wall Breakers
Earthquake
Skeletons Goblin Gang Hog Rider Inferno Tower
Arrows
Skeletons Goblin Gang Wall Breakers
Royal Delivery
Skeletons Goblin Gang Hog Rider Wall Breakers
Fireball
Goblin Gang Hog Rider Inferno Tower Wall Breakers
Poison
Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Wall Breakers Arrows Goblin Gang Hog Rider Golden Knight Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Barbarian Barrel Wall Breakers Arrows

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Wall Breakers
Goblin Gang
Hog Rider
Hog Rider
Arrows Goblin Gang Barbarian Barrel Golden Knight
Inferno Tower
Barbarian Barrel
Hog Rider Wall Breakers
Wall Breakers
Arrows Barbarian Barrel
Golden Knight
Hog Rider

Defense Synergies 1 7

Skeletons
Inferno Tower Barbarian Barrel
Arrows
Inferno Tower Barbarian Barrel Golden Knight
Goblin Gang
Inferno Tower Barbarian Barrel
Hog Rider
Inferno Tower
Goblin Gang Skeletons Arrows Barbarian Barrel
Barbarian Barrel
Skeletons Arrows Goblin Gang Inferno Tower
Wall Breakers
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Barbarian Barrel Golden Knight
Inferno Tower Skeletons Goblin Gang
Goblin Gang Inferno Tower Skeletons
Inferno Tower Skeletons Goblin Gang
Arrows Barbarian Barrel
Arrows Goblin Gang Barbarian Barrel Skeletons
Inferno Tower Arrows Goblin Gang
Arrows Inferno Tower Barbarian Barrel Golden Knight
Inferno Tower Skeletons Goblin Gang
Goblin Gang Skeletons Inferno Tower Barbarian Barrel
Goblin Gang Skeletons Arrows Barbarian Barrel
Arrows Inferno Tower Goblin Gang
Inferno Tower Skeletons Goblin Gang
Arrows Goblin Gang Barbarian Barrel Golden Knight
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang
Skeletons Arrows Goblin Gang Inferno Tower
Arrows Goblin Gang Barbarian Barrel Golden Knight
Arrows Barbarian Barrel
Inferno Tower
Goblin Gang Arrows Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Inferno Tower Barbarian Barrel
Arrows Goblin Gang Barbarian Barrel
Goblin Gang Skeletons Inferno Tower Golden Knight
Goblin Gang Inferno Tower Barbarian Barrel
Inferno Tower Skeletons Goblin Gang
Arrows Skeletons Goblin Gang
Goblin Gang Skeletons Inferno Tower
Inferno Tower
Skeletons Inferno Tower Barbarian Barrel
Inferno Tower Skeletons Goblin Gang
Inferno Tower Golden Knight
Arrows
Skeletons Goblin Gang Inferno Tower Golden Knight
Goblin Gang Inferno Tower Skeletons Barbarian Barrel Golden Knight
Arrows Inferno Tower Barbarian Barrel Golden Knight
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Golden Knight
Arrows Barbarian Barrel Golden Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows
Arrows Barbarian Barrel
Arrows Golden Knight
Goblin Gang
Arrows Barbarian Barrel Golden Knight
Arrows
Barbarian Barrel Golden Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Golden Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Golden Knight
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Golden Knight
Arrows Golden Knight
Arrows Barbarian Barrel Golden Knight
Arrows
Arrows
Arrows
Arrows
Goblin Gang Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Goblin Gang
Arrows
Arrows
Goblin Gang Golden Knight
Barbarian Barrel Golden Knight

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