My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Three Musketeers Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Three Musketeers Graveyard
Giant Snowball
Skeletons Hog Rider Three Musketeers Graveyard
Zap
Skeletons Three Musketeers Graveyard
Barbarian Barrel
Skeletons Three Musketeers Graveyard
The Log
Skeletons Hog Rider Three Musketeers Graveyard
Earthquake
Skeletons Hog Rider Graveyard
Arrows
Skeletons Graveyard
Royal Delivery
Skeletons Hog Rider Three Musketeers Mother Witch Graveyard
Fireball
Hog Rider Three Musketeers Mother Witch
Poison
Three Musketeers Mother Witch Graveyard
Lightning
Three Musketeers Mother Witch
Rocket
Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Hog Rider Mother Witch Golden Knight Graveyard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Arrows Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Graveyard Mother Witch
Hog Rider
Arrows The Log Three Musketeers Mother Witch Graveyard Golden Knight
Three Musketeers
Hog Rider The Log Graveyard Golden Knight
The Log
Hog Rider Three Musketeers Graveyard
Mother Witch
Arrows Hog Rider
Graveyard
Arrows Hog Rider Three Musketeers The Log Golden Knight
Golden Knight
Hog Rider Three Musketeers Graveyard

Defense Synergies 0 7

Skeletons
The Log
Arrows
Mother Witch Golden Knight
Hog Rider
Three Musketeers
The Log
The Log
Skeletons Three Musketeers Mother Witch Golden Knight
Mother Witch
Arrows The Log Golden Knight
Graveyard
Golden Knight
Arrows The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Golden Knight
Skeletons Three Musketeers The Log
Three Musketeers Skeletons
Three Musketeers Skeletons
Arrows The Log
Arrows The Log Skeletons Mother Witch
Three Musketeers Arrows
Arrows The Log Golden Knight
Three Musketeers Skeletons
Skeletons
Mother Witch Skeletons Arrows The Log
Arrows Three Musketeers
Skeletons Three Musketeers The Log
Three Musketeers Arrows The Log Golden Knight
Three Musketeers
Three Musketeers The Log
Three Musketeers Skeletons Arrows
Arrows Three Musketeers The Log Golden Knight
Arrows The Log Mother Witch
Three Musketeers
Arrows The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows The Log
Skeletons The Log Golden Knight
The Log
Skeletons Three Musketeers
Arrows Mother Witch Skeletons Three Musketeers
Skeletons
Skeletons The Log
Skeletons Three Musketeers
Golden Knight
Arrows The Log
Skeletons Three Musketeers Golden Knight
Three Musketeers
Skeletons Three Musketeers The Log Golden Knight
Arrows The Log Mother Witch Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Golden Knight
Arrows The Log Golden Knight
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Mother Witch
Arrows The Log
Arrows The Log
Arrows The Log Golden Knight
Three Musketeers
Arrows The Log Golden Knight
Arrows
Three Musketeers The Log Golden Knight
Arrows
Arrows The Log
Arrows Three Musketeers The Log Golden Knight
Arrows Three Musketeers The Log
Arrows Three Musketeers
Arrows Three Musketeers The Log
Arrows The Log Mother Witch Golden Knight
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Mother Witch
Arrows The Log Golden Knight
Arrows The Log Golden Knight
Arrows The Log Golden Knight
Arrows Mother Witch
Arrows The Log
Arrows
Arrows The Log
Arrows Three Musketeers
Arrows The Log
Three Musketeers
Arrows The Log
Arrows
Three Musketeers
The Log Golden Knight
The Log Golden Knight

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