My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Mortar
Barbarian Barrel
Skeletons Knight Firecracker Mortar Tesla
The Log
Skeletons Firecracker Suspicious Bush
Earthquake
Skeletons Firecracker Mortar Tesla
Arrows
Skeletons Firecracker Suspicious Bush
Royal Delivery
Skeletons Knight Firecracker
Fireball
Firecracker Mortar Tesla Suspicious Bush
Poison
Firecracker Mortar Suspicious Bush
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Suspicious Bush

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush The Log Arrows Knight Firecracker Mortar Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Suspicious Bush The Log Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Mortar
Knight
Firecracker Mortar Arrows The Log
Firecracker
Knight Mortar
Mortar
Knight Arrows Firecracker The Log
Tesla
Suspicious Bush
The Log
Knight Mortar

Defense Synergies 5 13

Skeletons
Tesla Knight Firecracker Mortar The Log
Arrows
Knight Mortar Tesla
Knight
Firecracker Tesla Skeletons Arrows Mortar The Log
Firecracker
Knight The Log Skeletons Mortar Tesla
Mortar
Skeletons Arrows Knight Firecracker Tesla The Log
Tesla
Skeletons Knight The Log Arrows Firecracker Mortar
Suspicious Bush
The Log
Firecracker Tesla Skeletons Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Tesla The Log
Skeletons Knight Firecracker Mortar Tesla The Log
Mortar Tesla Skeletons Knight
Tesla Skeletons Knight Firecracker Mortar
Arrows Firecracker The Log
Arrows The Log Skeletons Firecracker Tesla
Tesla Arrows Firecracker Mortar
Arrows Tesla The Log
Tesla Skeletons Mortar
Knight Skeletons Firecracker Tesla
Skeletons Arrows Knight Firecracker Tesla The Log
Arrows Tesla Firecracker
Mortar Tesla Skeletons Knight The Log
Arrows Firecracker Mortar Tesla The Log
Knight Mortar Tesla
Mortar Tesla The Log
Tesla Skeletons Arrows Knight Firecracker Mortar
Arrows Mortar Tesla Knight Firecracker The Log
Arrows Mortar The Log Knight Firecracker Tesla
Mortar Tesla
Arrows Knight Firecracker Tesla The Log
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Arrows Knight Firecracker Mortar Tesla The Log
Skeletons Knight The Log
Knight Tesla The Log
Skeletons Knight Tesla
Arrows Firecracker Skeletons Tesla
Skeletons Knight Tesla
Knight Tesla
Skeletons Knight Firecracker Mortar The Log
Skeletons Tesla
Knight Tesla
Arrows The Log
Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Knight Firecracker Mortar The Log
Arrows Firecracker Tesla The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker
Arrows Firecracker Mortar The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Mortar
Firecracker Arrows Knight Mortar The Log
Arrows Firecracker
Knight Firecracker Mortar The Log
Arrows Firecracker Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows Firecracker The Log Mortar
Arrows Firecracker Mortar The Log
Arrows Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker
Firecracker
Arrows Mortar The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker Mortar
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker Mortar The Log
Firecracker Mortar

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