My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion P.E.K.K.A Fisherman Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Mega Minion Fisherman
Zap
Skeletons Fisherman
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons Fisherman
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion P.E.K.K.A Fisherman Electro Wizard Mother Witch
Fireball
Mega Minion Fisherman Electro Wizard Mother Witch
Poison
Mega Minion Fisherman Electro Wizard Mother Witch
Lightning
Mega Minion Fisherman Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Mega Minion Fisherman Electro Wizard Mother Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Mega Minion Fisherman

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Mega Minion Lightning Mother Witch
Mega Minion
Arrows
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard Fisherman Mother Witch
Fisherman
P.E.K.K.A
Electro Wizard
P.E.K.K.A
Mother Witch
Arrows P.E.K.K.A

Defense Synergies 1 12

Skeletons
Fisherman Mega Minion P.E.K.K.A Electro Wizard
Arrows
Mega Minion Lightning P.E.K.K.A Mother Witch
Mega Minion
Skeletons Arrows Fisherman Electro Wizard
Lightning
Arrows
P.E.K.K.A
Skeletons Arrows Fisherman Electro Wizard
Fisherman
Skeletons Mega Minion P.E.K.K.A Mother Witch
Electro Wizard
Skeletons Mega Minion P.E.K.K.A
Mother Witch
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Electro Wizard
P.E.K.K.A Skeletons Mega Minion Fisherman Electro Wizard
P.E.K.K.A Fisherman Skeletons Mega Minion Lightning Electro Wizard
P.E.K.K.A Skeletons Mega Minion Fisherman Electro Wizard
Lightning Arrows P.E.K.K.A
Arrows Skeletons Mega Minion Electro Wizard Mother Witch
Mega Minion Lightning Electro Wizard Arrows
Lightning Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Fisherman
Skeletons Fisherman Electro Wizard
Electro Wizard Mother Witch Skeletons Arrows Mega Minion Fisherman
Arrows Mega Minion Electro Wizard
P.E.K.K.A Skeletons Lightning Electro Wizard
Arrows Mega Minion P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Fisherman Electro Wizard
Skeletons Arrows P.E.K.K.A Fisherman Electro Wizard
Arrows Mega Minion Fisherman Electro Wizard
Arrows Mega Minion Fisherman Electro Wizard Mother Witch
P.E.K.K.A Fisherman Electro Wizard
Arrows P.E.K.K.A Fisherman Electro Wizard Mother Witch
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Arrows Mega Minion Lightning Fisherman
P.E.K.K.A Skeletons Lightning Fisherman Electro Wizard
Lightning P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Skeletons Fisherman
Arrows Mother Witch Skeletons Electro Wizard
P.E.K.K.A Skeletons Mega Minion Lightning Electro Wizard
P.E.K.K.A Fisherman
Lightning P.E.K.K.A Electro Wizard Skeletons Mega Minion
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Mega Minion
Lightning P.E.K.K.A Arrows Electro Wizard
Lightning P.E.K.K.A Skeletons
Electro Wizard Skeletons Mega Minion Lightning P.E.K.K.A Fisherman
Arrows Mega Minion P.E.K.K.A Electro Wizard Mother Witch
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Fisherman Electro Wizard
Lightning Arrows
Lightning Arrows
Arrows
Arrows Mother Witch Mega Minion
Arrows
Arrows Lightning
Arrows Lightning Fisherman
Lightning Fisherman Electro Wizard
Lightning Arrows Fisherman Electro Wizard
Lightning Arrows
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Fisherman
Lightning Arrows Mega Minion Fisherman Electro Wizard
Lightning Arrows Mother Witch
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Mother Witch
Mega Minion Fisherman
Arrows Lightning Fisherman Electro Wizard
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Electro Wizard Mother Witch
Lightning Electro Wizard Mega Minion
Lightning Mega Minion
Lightning Arrows
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Mega Minion Electro Wizard
Arrows
Lightning Mega Minion Electro Wizard
Arrows Lightning
Lightning Arrows
Mega Minion P.E.K.K.A
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard
P.E.K.K.A
Lightning
Fisherman

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