My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Baby Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider Baby Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Musketeer Bomb Tower
The Log
Skeletons Musketeer Hog Rider
Earthquake
Skeletons Bomb Tower Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Hog Rider Baby Dragon P.E.K.K.A
Fireball
Musketeer Bomb Tower Hog Rider Baby Dragon
Poison
Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower Baby Dragon
Rocket
Musketeer Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Musketeer Bomb Tower Hog Rider Baby Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Musketeer Bomb Tower

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider P.E.K.K.A Mega Knight
Musketeer
Hog Rider Baby Dragon P.E.K.K.A Mega Knight
Bomb Tower
Hog Rider
Arrows Musketeer Baby Dragon Mega Knight
Baby Dragon
Musketeer Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Musketeer Baby Dragon
Mega Knight
Arrows Musketeer Hog Rider Baby Dragon

Defense Synergies 2 12

Skeletons
Musketeer Bomb Tower Baby Dragon P.E.K.K.A
Arrows
Mega Knight Bomb Tower P.E.K.K.A
Musketeer
Skeletons Bomb Tower Baby Dragon P.E.K.K.A Mega Knight
Bomb Tower
Skeletons Arrows Musketeer Baby Dragon
Hog Rider
Baby Dragon
Skeletons Musketeer Bomb Tower P.E.K.K.A Mega Knight
P.E.K.K.A
Skeletons Arrows Musketeer Baby Dragon
Mega Knight
Arrows Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Bomb Tower P.E.K.K.A Skeletons Musketeer Mega Knight
Bomb Tower P.E.K.K.A Mega Knight Skeletons Musketeer
Bomb Tower P.E.K.K.A Skeletons Musketeer Mega Knight
Arrows Bomb Tower P.E.K.K.A Mega Knight
Arrows Skeletons Musketeer Bomb Tower Baby Dragon Mega Knight
Musketeer Arrows Bomb Tower Baby Dragon
Arrows Musketeer Bomb Tower Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Musketeer Bomb Tower
Skeletons Musketeer Mega Knight
Skeletons Arrows Musketeer Bomb Tower Baby Dragon Mega Knight
Arrows Musketeer Baby Dragon
Bomb Tower P.E.K.K.A Mega Knight Skeletons Musketeer
Bomb Tower Mega Knight Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A Bomb Tower Mega Knight
Bomb Tower P.E.K.K.A Mega Knight
Bomb Tower Mega Knight Skeletons Arrows Musketeer P.E.K.K.A
Arrows Bomb Tower Mega Knight Musketeer Baby Dragon
Arrows Bomb Tower Baby Dragon Musketeer Mega Knight
P.E.K.K.A Musketeer Bomb Tower
Mega Knight Arrows Musketeer Bomb Tower Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons P.E.K.K.A
Arrows Musketeer Bomb Tower Baby Dragon Mega Knight
P.E.K.K.A Mega Knight Skeletons Musketeer Bomb Tower
P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Skeletons Musketeer Mega Knight
Arrows Skeletons Musketeer Bomb Tower Baby Dragon
P.E.K.K.A Skeletons Musketeer Bomb Tower
P.E.K.K.A Mega Knight Bomb Tower
P.E.K.K.A Mega Knight Skeletons Bomb Tower Baby Dragon
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Mega Knight Musketeer Bomb Tower
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Skeletons Bomb Tower
Musketeer Bomb Tower Baby Dragon Mega Knight
Skeletons Musketeer Bomb Tower Baby Dragon P.E.K.K.A
Arrows Mega Knight Musketeer Bomb Tower Baby Dragon P.E.K.K.A
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer
Arrows Baby Dragon Mega Knight
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Musketeer
Arrows Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Mega Knight
Arrows
Arrows Musketeer Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight
Musketeer Baby Dragon Mega Knight
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Mega Knight
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Musketeer
Arrows Musketeer Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows
Musketeer Baby Dragon Mega Knight
Arrows Musketeer Baby Dragon
Arrows
Musketeer P.E.K.K.A Mega Knight
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Mega Knight
P.E.K.K.A
Mega Knight

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