My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Wall Breakers Guards
Giant Snowball
Skeletons Hog Rider Wall Breakers Guards
Zap
Skeletons Wall Breakers Guards
Barbarian Barrel
Skeletons Tesla Wall Breakers Guards
The Log
Skeletons Hog Rider Wall Breakers Guards
Earthquake
Skeletons Tesla Hog Rider Guards
Arrows
Skeletons Wall Breakers Guards
Royal Delivery
Skeletons Hog Rider Wall Breakers Guards
Fireball
Tesla Hog Rider Wall Breakers
Poison
Guards
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Arrows Guards Tesla Hog Rider Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Arrows

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Wall Breakers
Tesla
Hog Rider
Arrows The Log Guards
Wall Breakers
Arrows The Log
Guards
Hog Rider The Log
The Log
Hog Rider Wall Breakers Guards
Goblin Machine

Defense Synergies 2 4

Skeletons
Tesla The Log
Arrows
Tesla
Tesla
Skeletons The Log Arrows Guards
Hog Rider
Wall Breakers
Guards
Tesla The Log
The Log
Tesla Skeletons Guards
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Skeletons Tesla The Log
Tesla Skeletons
Tesla Skeletons Guards
Arrows The Log
Arrows The Log Skeletons Tesla Guards
Tesla Arrows
Arrows Tesla The Log
Tesla Skeletons
Guards Skeletons Tesla
Guards Skeletons Arrows Tesla The Log
Arrows Tesla
Tesla Skeletons Guards The Log
Arrows Tesla Guards The Log
Tesla
Tesla The Log
Tesla Skeletons Arrows
Arrows Tesla Guards The Log
Arrows The Log Tesla Guards
Tesla
Arrows Tesla Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Tesla
Arrows Tesla The Log
Guards Skeletons The Log
Guards Tesla The Log
Skeletons Tesla Guards
Arrows Skeletons Tesla
Guards Skeletons Tesla
Tesla
Skeletons The Log
Skeletons Tesla Guards
Tesla Guards
Arrows Guards The Log
Skeletons Tesla Guards
Tesla
Tesla Guards Skeletons The Log
Arrows Tesla The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows The Log
Arrows The Log
Arrows Guards The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Guards
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Guards
Arrows The Log
Arrows
Arrows The Log
Guards
Arrows
Arrows The Log
Arrows The Log
Arrows
Guards The Log
The Log

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