My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Goblin Demolisher Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Demolisher
Giant Snowball
Skeletons Tombstone Dart Goblin
Zap
Skeletons Tombstone Dart Goblin
Barbarian Barrel
Skeletons Tombstone Dart Goblin Wizard
The Log
Skeletons Tombstone Dart Goblin Goblin Demolisher
Earthquake
Skeletons Tombstone
Arrows
Skeletons Tombstone Dart Goblin
Royal Delivery
Skeletons Dart Goblin Goblin Demolisher Wizard
Fireball
Tombstone Dart Goblin Wizard
Poison
Tombstone Dart Goblin Wizard
Lightning
Tombstone Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Wizard Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Goblin Demolisher Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tombstone Dart Goblin Goblin Demolisher Wizard Goblin Machine Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Tombstone Dart Goblin

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Tombstone
Dart Goblin
Monk
Goblin Demolisher
Goblin Machine
Wizard
Goblin Machine
Goblin Demolisher
Monk
Dart Goblin

Defense Synergies 2 9

Skeletons
Dart Goblin Tombstone Goblin Demolisher Wizard Monk
Arrows
Tombstone Monk
Tombstone
Dart Goblin Skeletons Arrows Goblin Demolisher Wizard
Dart Goblin
Skeletons Tombstone
Goblin Demolisher
Skeletons Tombstone Goblin Machine
Wizard
Skeletons Tombstone
Goblin Machine
Goblin Demolisher
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Goblin Demolisher Wizard
Skeletons Tombstone Dart Goblin Monk
Skeletons Tombstone Dart Goblin
Skeletons Tombstone Dart Goblin Monk
Arrows Tombstone Goblin Demolisher Monk
Arrows Skeletons Dart Goblin Goblin Demolisher
Dart Goblin Arrows Tombstone Wizard
Arrows Dart Goblin Monk
Skeletons Tombstone
Skeletons Dart Goblin
Dart Goblin Skeletons Arrows Tombstone Goblin Demolisher Wizard
Arrows Dart Goblin Wizard
Tombstone Skeletons Wizard
Wizard Arrows Tombstone Dart Goblin Goblin Demolisher
Tombstone
Monk
Wizard Skeletons Arrows Tombstone
Arrows Tombstone Dart Goblin Goblin Demolisher Wizard
Arrows Wizard Tombstone Dart Goblin Goblin Demolisher
Dart Goblin
Goblin Demolisher Wizard Arrows Dart Goblin
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone
Arrows Wizard Monk
Tombstone Skeletons
Monk
Skeletons Tombstone
Arrows Wizard Skeletons Dart Goblin Goblin Demolisher Monk
Skeletons Tombstone Dart Goblin
Skeletons Tombstone Monk
Skeletons Tombstone Dart Goblin
Tombstone Dart Goblin
Monk Arrows
Skeletons Tombstone Wizard
Wizard Dart Goblin Goblin Demolisher
Tombstone Skeletons Dart Goblin Monk
Arrows Dart Goblin Wizard
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Monk
Arrows Monk Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Arrows Goblin Demolisher
Arrows Wizard Dart Goblin Goblin Machine Monk
Arrows Dart Goblin Goblin Demolisher Wizard
Arrows Dart Goblin Goblin Demolisher Wizard
Arrows Monk Dart Goblin Wizard
Monk Arrows Dart Goblin Wizard Goblin Machine
Monk Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin Monk
Arrows Dart Goblin
Arrows Dart Goblin Goblin Demolisher Wizard
Arrows Dart Goblin Goblin Demolisher Wizard
Monk Arrows
Arrows Dart Goblin Goblin Demolisher Wizard Goblin Machine Monk
Arrows Dart Goblin Goblin Demolisher Wizard Goblin Machine Monk
Monk
Arrows Wizard
Monk
Arrows Monk
Arrows Goblin Demolisher Wizard Goblin Machine
Arrows Dart Goblin Wizard Monk
Arrows Wizard Monk
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Monk
Arrows Wizard Monk
Tombstone Dart Goblin
Arrows Dart Goblin Wizard Monk
Arrows
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Monk Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Monk
Dart Goblin Wizard Monk

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