My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel
Giant Snowball
Skeletons Wall Breakers Goblin Barrel Baby Dragon
Zap
Skeletons Wall Breakers Goblin Barrel
Barbarian Barrel
Skeletons Valkyrie Wall Breakers Goblin Barrel Hunter
The Log
Skeletons Mini P.E.K.K.A Wall Breakers Goblin Barrel Hunter
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Wall Breakers Goblin Barrel Baby Dragon Hunter
Fireball
Wall Breakers Goblin Barrel Baby Dragon Hunter
Poison
Hunter
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Hunter
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Goblin Barrel Mini P.E.K.K.A Valkyrie Baby Dragon Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mini P.E.K.K.A Wall Breakers Goblin Barrel
Mini P.E.K.K.A
Arrows Valkyrie Baby Dragon Hunter
Valkyrie
Wall Breakers Goblin Barrel Mini P.E.K.K.A Baby Dragon Hunter
Wall Breakers
Valkyrie Arrows Baby Dragon
Goblin Barrel
Valkyrie Arrows Baby Dragon
Baby Dragon
Mini P.E.K.K.A Valkyrie Wall Breakers Goblin Barrel
Hunter
Mini P.E.K.K.A Valkyrie

Defense Synergies 0 10

Skeletons
Mini P.E.K.K.A Baby Dragon Hunter
Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Skeletons Arrows Valkyrie Baby Dragon Hunter
Valkyrie
Arrows Mini P.E.K.K.A Baby Dragon Hunter
Wall Breakers
Goblin Barrel
Baby Dragon
Skeletons Mini P.E.K.K.A Valkyrie
Hunter
Skeletons Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Mini P.E.K.K.A Hunter Skeletons Valkyrie
Mini P.E.K.K.A Hunter Skeletons Valkyrie
Mini P.E.K.K.A Hunter Skeletons Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Skeletons Valkyrie Baby Dragon Hunter
Hunter Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Mini P.E.K.K.A Hunter Skeletons
Skeletons Mini P.E.K.K.A Valkyrie Hunter
Valkyrie Skeletons Arrows Baby Dragon Hunter
Arrows Hunter Baby Dragon
Mini P.E.K.K.A Hunter Skeletons Valkyrie
Valkyrie Arrows Mini P.E.K.K.A Baby Dragon Hunter
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter
Skeletons Arrows Mini P.E.K.K.A Valkyrie Hunter
Arrows Valkyrie Baby Dragon Hunter
Arrows Valkyrie Baby Dragon Hunter
Mini P.E.K.K.A Hunter
Valkyrie Arrows Mini P.E.K.K.A Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons
Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Hunter
Skeletons Mini P.E.K.K.A Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Hunter
Skeletons Mini P.E.K.K.A Valkyrie Hunter
Arrows Skeletons Baby Dragon Hunter
Mini P.E.K.K.A Skeletons Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Hunter
Skeletons Mini P.E.K.K.A Valkyrie Baby Dragon
Skeletons
Mini P.E.K.K.A Valkyrie Hunter
Arrows Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie Hunter
Valkyrie Baby Dragon
Skeletons Mini P.E.K.K.A Valkyrie Baby Dragon Hunter
Arrows Valkyrie Mini P.E.K.K.A Baby Dragon Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Hunter
Arrows Baby Dragon
Arrows Baby Dragon Hunter
Arrows
Mini P.E.K.K.A
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon Hunter
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Hunter
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Hunter
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Hunter
Arrows Baby Dragon Hunter
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Hunter
Mini P.E.K.K.A
Arrows Hunter
Arrows
Arrows
Arrows Baby Dragon Hunter
Arrows
Mini P.E.K.K.A Valkyrie Baby Dragon Hunter
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon

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