My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Electro Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Inferno Dragon Sparky
Giant Snowball
Skeletons Skeleton Army Inferno Dragon
Zap
Skeletons Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Skeletons Wizard Skeleton Army Electro Wizard Sparky
The Log
Skeletons Skeleton Army Sparky
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Wizard Skeleton Army Electro Wizard Inferno Dragon Sparky
Fireball
Wizard Skeleton Army Electro Wizard Inferno Dragon Sparky
Poison
Wizard Skeleton Army Electro Wizard Sparky
Lightning
Wizard Electro Wizard Inferno Dragon Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Skeleton Army Electro Wizard Inferno Dragon Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Skeleton Army Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Sparky Mega Knight
Wizard
Sparky Mega Knight
Skeleton Army
Sparky
Electro Wizard
Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Arrows Wizard Skeleton Army Electro Wizard
Mega Knight
Inferno Dragon Arrows Wizard Electro Wizard

Defense Synergies 1 14

Skeletons
Wizard Electro Wizard Inferno Dragon Sparky
Arrows
Mega Knight Sparky
Wizard
Skeletons Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Wizard Electro Wizard Inferno Dragon Sparky
Electro Wizard
Skeletons Wizard Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Skeleton Army Electro Wizard Mega Knight
Sparky
Skeletons Arrows Skeleton Army
Mega Knight
Arrows Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Skeleton Army Inferno Dragon Sparky Skeletons Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Skeletons Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Sparky Skeletons Electro Wizard Mega Knight
Arrows Skeleton Army Sparky Mega Knight
Arrows Skeleton Army Skeletons Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Wizard
Arrows Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky Skeletons Skeleton Army
Skeleton Army Skeletons Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Skeletons Arrows Wizard Mega Knight
Arrows Inferno Dragon Wizard Electro Wizard
Skeleton Army Sparky Mega Knight Skeletons Wizard Electro Wizard
Wizard Skeleton Army Sparky Mega Knight Arrows Electro Wizard
Skeleton Army Inferno Dragon Sparky Electro Wizard Mega Knight
Skeleton Army Electro Wizard Inferno Dragon Sparky Mega Knight
Wizard Sparky Mega Knight Skeletons Arrows Skeleton Army Electro Wizard
Arrows Mega Knight Wizard Skeleton Army Electro Wizard
Arrows Wizard Electro Wizard Inferno Dragon Mega Knight
Sparky Electro Wizard Inferno Dragon
Wizard Skeleton Army Mega Knight Arrows Electro Wizard Sparky
Skeleton Army Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Electro Wizard Sparky
Electro Wizard Arrows Wizard Inferno Dragon Mega Knight
Skeleton Army Mega Knight Skeletons Electro Wizard Sparky
Skeleton Army Mega Knight Electro Wizard Sparky
Skeletons Skeleton Army Inferno Dragon Sparky Mega Knight
Arrows Wizard Skeletons Electro Wizard
Skeleton Army Sparky Skeletons Electro Wizard
Mega Knight Skeleton Army Inferno Dragon Sparky
Electro Wizard Mega Knight Skeletons Skeleton Army Inferno Dragon Sparky
Skeletons Skeleton Army Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Skeleton Army Mega Knight Arrows Electro Wizard
Skeleton Army Mega Knight Skeletons Wizard Sparky
Wizard Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Skeletons Inferno Dragon
Arrows Mega Knight Wizard Electro Wizard Inferno Dragon Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Sparky
Wizard Arrows Sparky Mega Knight
Arrows Wizard
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Electro Wizard Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard
Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Wizard Electro Wizard Sparky Mega Knight
Arrows Wizard Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Arrows
Arrows Wizard Sparky Mega Knight
Inferno Dragon
Arrows Wizard Electro Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Arrows Wizard Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Arrows Wizard Sparky Mega Knight
Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Wizard Sparky
Electro Wizard Skeleton Army
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard Sparky Mega Knight
Arrows Wizard
Arrows Sparky
Sparky Mega Knight
Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Wizard Sparky Mega Knight

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