My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Dark Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Barbarians Musketeer Hog Rider
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Barbarians Musketeer Dark Prince Magic Archer
The Log
Skeletons Barbarians Musketeer Hog Rider Dark Prince
Earthquake
Skeletons Barbarians Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Musketeer Hog Rider Dark Prince Magic Archer
Fireball
Barbarians Musketeer Hog Rider Magic Archer
Poison
Barbarians Musketeer Magic Archer
Lightning
Musketeer Dark Prince Magic Archer
Rocket
Barbarians Musketeer Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Musketeer Hog Rider Dark Prince Magic Archer Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Musketeer Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Hog Rider
Musketeer
Hog Rider Dark Prince The Log Mega Knight
Hog Rider
Musketeer The Log Barbarians Dark Prince Magic Archer Mega Knight
Dark Prince
Musketeer Hog Rider Magic Archer
The Log
Hog Rider Musketeer Magic Archer Mega Knight
Magic Archer
Hog Rider Dark Prince The Log Mega Knight
Mega Knight
Musketeer Hog Rider The Log Magic Archer

Defense Synergies 2 10

Skeletons
Musketeer Dark Prince The Log Magic Archer
Barbarians
Musketeer
Skeletons The Log Dark Prince Mega Knight
Hog Rider
Dark Prince
Skeletons Musketeer The Log Magic Archer
The Log
Musketeer Skeletons Dark Prince Magic Archer Mega Knight
Magic Archer
Skeletons Dark Prince The Log Mega Knight
Mega Knight
Musketeer The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Magic Archer
Barbarians Skeletons Musketeer Dark Prince The Log Mega Knight
Barbarians Mega Knight Skeletons Musketeer Dark Prince
Barbarians Skeletons Musketeer Dark Prince Mega Knight
Barbarians Dark Prince The Log Mega Knight
The Log Skeletons Musketeer Dark Prince Magic Archer Mega Knight
Musketeer Magic Archer
Barbarians Musketeer The Log Magic Archer Mega Knight
Barbarians Skeletons Musketeer
Skeletons Barbarians Musketeer Dark Prince Mega Knight
Barbarians Skeletons Musketeer Dark Prince The Log Magic Archer Mega Knight
Musketeer Magic Archer
Barbarians Mega Knight Skeletons Musketeer Dark Prince The Log
Mega Knight Barbarians Dark Prince The Log Magic Archer
Barbarians Mega Knight
Barbarians The Log Mega Knight
Barbarians Mega Knight Skeletons Musketeer Dark Prince
Mega Knight Barbarians Musketeer Dark Prince The Log Magic Archer
The Log Barbarians Musketeer Dark Prince Magic Archer Mega Knight
Barbarians Musketeer
Dark Prince Mega Knight Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Skeletons Dark Prince
Musketeer The Log Magic Archer Mega Knight
Barbarians Mega Knight Skeletons Musketeer Dark Prince The Log
Dark Prince Mega Knight Barbarians Musketeer The Log
Barbarians Skeletons Musketeer Dark Prince Mega Knight
Skeletons Musketeer Magic Archer
Dark Prince Skeletons Barbarians Musketeer
Mega Knight Barbarians Dark Prince
Mega Knight Skeletons Barbarians Dark Prince The Log Magic Archer
Skeletons Barbarians Musketeer
Mega Knight Barbarians Musketeer Dark Prince
Mega Knight Barbarians Dark Prince The Log
Barbarians Dark Prince Mega Knight Skeletons
Barbarians Musketeer Magic Archer Mega Knight
Barbarians Skeletons Musketeer Dark Prince The Log Magic Archer
Mega Knight Barbarians Musketeer Dark Prince The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer The Log
Musketeer The Log Magic Archer
The Log Magic Archer
Barbarians Musketeer Dark Prince The Log
Dark Prince The Log Magic Archer Mega Knight
Musketeer Magic Archer
Musketeer The Log Magic Archer
The Log Magic Archer
The Log
Musketeer
Musketeer Dark Prince The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log Magic Archer
Magic Archer Musketeer The Log Mega Knight
Musketeer Dark Prince The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Musketeer The Log Magic Archer Mega Knight
Musketeer The Log
Barbarians Musketeer The Log
The Log Dark Prince Magic Archer Mega Knight
The Log Musketeer Magic Archer
Musketeer The Log Magic Archer Mega Knight
Musketeer The Log Magic Archer
Musketeer Magic Archer
Musketeer
Musketeer The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Barbarians Musketeer Dark Prince Magic Archer
Musketeer Magic Archer
The Log
Musketeer Dark Prince Magic Archer Mega Knight
The Log Musketeer Magic Archer
Musketeer Dark Prince Mega Knight
Musketeer The Log Magic Archer
Musketeer Magic Archer
Musketeer Dark Prince The Log Magic Archer Mega Knight
Mega Knight

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