My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Firecracker Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Goblin Barrel
Giant Snowball
Skeletons Bats Archers Barbarians Goblin Barrel
Zap
Skeletons Bats Archers Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Archers Firecracker Tesla Barbarians Valkyrie Goblin Barrel
The Log
Skeletons Archers Firecracker Barbarians Goblin Barrel
Earthquake
Skeletons Archers Firecracker Tesla Barbarians Goblin Barrel
Arrows
Skeletons Bats Archers Firecracker Goblin Barrel
Royal Delivery
Skeletons Bats Archers Firecracker Barbarians Valkyrie Goblin Barrel
Fireball
Archers Firecracker Tesla Barbarians Goblin Barrel
Poison
Bats Archers Firecracker Barbarians
Lightning
Tesla Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Archers Firecracker Goblin Barrel Tesla Valkyrie Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Archers Firecracker

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Firecracker Goblin Barrel
Archers
Valkyrie
Firecracker
Bats Valkyrie Goblin Barrel
Tesla
Barbarians
Valkyrie
Bats Archers Goblin Barrel Firecracker
Goblin Barrel
Valkyrie Bats Firecracker

Defense Synergies 3 10

Skeletons
Tesla Bats Archers Firecracker
Bats
Skeletons Firecracker Tesla Valkyrie
Archers
Valkyrie Skeletons Firecracker Tesla
Firecracker
Valkyrie Skeletons Bats Archers Tesla
Tesla
Skeletons Bats Archers Firecracker Valkyrie
Barbarians
Valkyrie
Archers Firecracker Bats Tesla
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie
Barbarians Skeletons Bats Firecracker Tesla Valkyrie
Tesla Barbarians Skeletons Bats Archers Valkyrie
Tesla Barbarians Skeletons Bats Firecracker Valkyrie
Firecracker Barbarians Valkyrie
Skeletons Bats Archers Firecracker Tesla Valkyrie
Bats Tesla Archers Firecracker
Tesla Barbarians Valkyrie
Tesla Barbarians Skeletons
Skeletons Archers Firecracker Tesla Barbarians Valkyrie
Bats Archers Barbarians Valkyrie Skeletons Firecracker Tesla
Tesla Bats Archers Firecracker
Tesla Barbarians Skeletons Bats Valkyrie
Valkyrie Bats Firecracker Tesla Barbarians
Barbarians Tesla
Barbarians Tesla
Tesla Barbarians Skeletons Bats Firecracker Valkyrie
Tesla Bats Archers Firecracker Barbarians Valkyrie
Valkyrie Bats Archers Firecracker Tesla Barbarians
Barbarians Tesla
Valkyrie Bats Archers Firecracker Tesla Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeletons Archers Tesla
Archers Firecracker Tesla Valkyrie
Barbarians Skeletons Bats Valkyrie
Valkyrie Bats Tesla Barbarians
Barbarians Skeletons Tesla Valkyrie
Firecracker Skeletons Bats Archers Tesla
Skeletons Bats Archers Tesla Barbarians Valkyrie
Tesla Barbarians Valkyrie
Skeletons Bats Firecracker Barbarians Valkyrie
Skeletons Tesla Barbarians
Bats Tesla Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Skeletons Tesla Valkyrie
Archers Firecracker Tesla Barbarians Valkyrie
Tesla Barbarians Skeletons Bats Archers Firecracker Valkyrie
Bats Valkyrie Archers Firecracker Tesla Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Barbarians Valkyrie
Firecracker Valkyrie
Firecracker Bats
Archers Firecracker
Firecracker
Firecracker
Bats
Firecracker Valkyrie
Archers Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats
Archers Firecracker
Firecracker Valkyrie
Barbarians
Firecracker Valkyrie
Firecracker
Firecracker
Bats Archers Firecracker
Bats Firecracker
Firecracker
Firecracker
Bats Archers Barbarians
Archers Firecracker
Firecracker Valkyrie
Firecracker
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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