My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Dark Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Dark Prince Inferno Dragon
Giant Snowball
Skeletons Bats Goblin Barrel Inferno Dragon
Zap
Skeletons Bats Goblin Barrel Dark Prince Inferno Dragon
Barbarian Barrel
Skeletons Goblin Barrel Dark Prince
The Log
Skeletons Goblin Barrel Dark Prince
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel
Royal Delivery
Skeletons Bats Goblin Barrel Dark Prince Inferno Dragon
Fireball
Goblin Barrel Inferno Dragon
Poison
Bats
Lightning
Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Goblin Barrel Dark Prince Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Goblin Barrel Dark Prince Inferno Dragon
Arrows
Goblin Barrel Dark Prince Mega Knight
Goblin Barrel
Dark Prince Bats Arrows Mega Knight
Dark Prince
Goblin Barrel Bats Arrows
The Log
Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Goblin Barrel The Log

Defense Synergies 1 13

Skeletons
Bats Dark Prince The Log Inferno Dragon
Bats
Skeletons Dark Prince The Log Inferno Dragon Mega Knight
Arrows
Mega Knight Dark Prince
Goblin Barrel
Dark Prince
Skeletons Bats Arrows The Log
The Log
Skeletons Bats Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Bats The Log Mega Knight
Mega Knight
Arrows Bats The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon Skeletons Bats Dark Prince The Log Mega Knight
Mega Knight Skeletons Bats Dark Prince Inferno Dragon
Inferno Dragon Skeletons Bats Dark Prince Mega Knight
Arrows Dark Prince The Log Mega Knight
Arrows The Log Skeletons Bats Dark Prince Mega Knight
Bats Inferno Dragon Arrows
Arrows The Log Mega Knight
Inferno Dragon Skeletons
Skeletons Dark Prince Mega Knight
Bats Skeletons Arrows Dark Prince The Log Mega Knight
Arrows Inferno Dragon Bats
Mega Knight Skeletons Bats Dark Prince The Log
Mega Knight Bats Arrows Dark Prince The Log
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Mega Knight Skeletons Bats Arrows Dark Prince
Arrows Mega Knight Bats Dark Prince The Log
Arrows The Log Bats Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Dark Prince Mega Knight Bats Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Dark Prince
Arrows The Log Inferno Dragon Mega Knight
Mega Knight Skeletons Bats Dark Prince The Log
Dark Prince Mega Knight Bats The Log
Skeletons Dark Prince Inferno Dragon Mega Knight
Arrows Skeletons Bats
Dark Prince Skeletons Bats
Mega Knight Dark Prince Inferno Dragon
Mega Knight Skeletons Bats Dark Prince The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Bats Dark Prince
Mega Knight Arrows Dark Prince The Log
Dark Prince Mega Knight Skeletons
Mega Knight
Skeletons Bats Dark Prince The Log Inferno Dragon
Bats Arrows Mega Knight Dark Prince The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Dark Prince The Log
Arrows Dark Prince The Log Mega Knight
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows Dark Prince The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows Dark Prince The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Dark Prince Mega Knight
Inferno Dragon
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows
Bats
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Dark Prince
Arrows
Arrows The Log
Dark Prince Mega Knight
Arrows The Log
Arrows
Dark Prince Mega Knight
Bats The Log
Bats
Dark Prince The Log Mega Knight
Inferno Dragon
Mega Knight

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