My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Goblin Demolisher P.E.K.K.A Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Demolisher Skeleton King
Giant Snowball
Skeletons Bats Lumberjack Skeleton King
Zap
Skeletons Bats Skeleton King
Barbarian Barrel
Skeletons Lumberjack Skeleton King
The Log
Skeletons Goblin Demolisher Lumberjack Skeleton King
Earthquake
Skeletons Skeleton King
Arrows
Skeletons Bats Skeleton King
Royal Delivery
Skeletons Bats Goblin Demolisher P.E.K.K.A Lumberjack Skeleton King
Fireball
Lumberjack Skeleton King
Poison
Bats Skeleton King
Lightning
Lumberjack Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Goblin Demolisher Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Demolisher P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Earthquake Goblin Demolisher Lumberjack Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Earthquake

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Goblin Demolisher P.E.K.K.A Lumberjack Skeleton King
Arrows
P.E.K.K.A Earthquake Lumberjack
Earthquake
Arrows P.E.K.K.A
Goblin Demolisher
Bats P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Bats Earthquake Goblin Demolisher Lumberjack
Lumberjack
Bats Arrows Goblin Demolisher P.E.K.K.A
Skeleton King
Bats

Defense Synergies 0 14

Skeletons
Bats Earthquake Goblin Demolisher P.E.K.K.A Lumberjack
Bats
Skeletons Earthquake Goblin Demolisher P.E.K.K.A Lumberjack Skeleton King
Arrows
P.E.K.K.A Lumberjack
Earthquake
Skeletons Bats
Goblin Demolisher
Skeletons Bats P.E.K.K.A Lumberjack
P.E.K.K.A
Skeletons Bats Arrows Goblin Demolisher
Lumberjack
Skeletons Bats Arrows Goblin Demolisher
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Demolisher
P.E.K.K.A Lumberjack Skeletons Bats
P.E.K.K.A Lumberjack Skeletons Bats
P.E.K.K.A Lumberjack Skeletons Bats Skeleton King
Arrows Earthquake Goblin Demolisher P.E.K.K.A Lumberjack
Arrows Skeletons Bats Earthquake Goblin Demolisher Lumberjack
Bats Arrows
Earthquake Arrows P.E.K.K.A
P.E.K.K.A Skeletons Lumberjack Skeleton King
Skeletons Lumberjack
Bats Skeletons Arrows Earthquake Goblin Demolisher Lumberjack Skeleton King
Arrows Bats
P.E.K.K.A Lumberjack Skeletons Bats Earthquake
Bats Arrows Earthquake Goblin Demolisher P.E.K.K.A Lumberjack Skeleton King
P.E.K.K.A Lumberjack Skeleton King
P.E.K.K.A Lumberjack
Skeletons Bats Arrows P.E.K.K.A Lumberjack
Arrows Bats Goblin Demolisher Lumberjack
Arrows Earthquake Bats Goblin Demolisher Lumberjack
P.E.K.K.A Lumberjack
Goblin Demolisher Bats Arrows Earthquake P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons P.E.K.K.A
Arrows Lumberjack
P.E.K.K.A Lumberjack Skeletons Bats
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Skeletons Lumberjack
Arrows Skeletons Bats Goblin Demolisher
P.E.K.K.A Skeletons Bats Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Bats
P.E.K.K.A Skeletons
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Lumberjack Skeleton King
Goblin Demolisher
Skeletons Bats P.E.K.K.A Lumberjack Skeleton King
Bats Arrows Earthquake P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake Goblin Demolisher
Arrows Bats
Arrows Earthquake Goblin Demolisher
Arrows Earthquake Goblin Demolisher
Arrows
Bats Lumberjack
Arrows Earthquake
Arrows
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Goblin Demolisher
Earthquake Arrows Goblin Demolisher
Arrows Earthquake
Bats
Arrows Earthquake Goblin Demolisher
Arrows Earthquake Goblin Demolisher
Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake Goblin Demolisher
Arrows Earthquake
Arrows
Arrows
Bats Arrows
Bats
Arrows Earthquake
Arrows
P.E.K.K.A
Arrows Earthquake
Earthquake Bats
Arrows
Arrows
Lumberjack
Arrows Earthquake Skeleton King
Arrows
P.E.K.K.A
Bats Skeleton King
Bats
P.E.K.K.A

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