My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Cannon Musketeer Hog Rider
Zap
Skeletons Bats Cannon
Barbarian Barrel
Skeletons Knight Cannon Musketeer
The Log
Skeletons Cannon Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Musketeer Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Bats Cannon Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Cannon Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 8 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Hog Rider
Arrows
Fireball Hog Rider Knight
Knight
Bats Musketeer Hog Rider Arrows Fireball
Cannon
Fireball
Arrows Hog Rider Knight
Musketeer
Knight Hog Rider
Hog Rider
Bats Arrows Knight Fireball Musketeer

Defense Synergies 6 10

Skeletons
Cannon Musketeer Bats Knight
Bats
Knight Skeletons Cannon Musketeer
Arrows
Knight Cannon Fireball
Knight
Bats Cannon Musketeer Skeletons Arrows Fireball
Cannon
Skeletons Knight Musketeer Bats Arrows Fireball
Fireball
Arrows Knight Cannon Musketeer
Musketeer
Skeletons Knight Cannon Bats Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Musketeer
Skeletons Bats Knight Cannon Musketeer
Cannon Skeletons Bats Knight Musketeer
Cannon Skeletons Bats Knight Musketeer
Arrows Fireball
Arrows Fireball Skeletons Bats Cannon Musketeer
Bats Musketeer Arrows Cannon Fireball
Arrows Cannon Fireball Musketeer
Cannon Skeletons Musketeer
Knight Skeletons Cannon Musketeer
Bats Skeletons Arrows Knight Cannon Fireball Musketeer
Arrows Musketeer Bats Fireball
Cannon Skeletons Bats Knight Fireball Musketeer
Fireball Bats Arrows Cannon
Knight Cannon
Cannon Fireball
Skeletons Bats Arrows Knight Cannon Fireball Musketeer
Arrows Cannon Fireball Bats Knight Musketeer
Arrows Bats Knight Cannon Fireball Musketeer
Cannon Musketeer
Bats Arrows Knight Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Arrows Knight Musketeer
Skeletons Bats Knight Musketeer
Bats Knight Fireball Musketeer
Skeletons Knight Cannon Musketeer
Arrows Fireball Skeletons Bats Musketeer
Skeletons Bats Knight Fireball Musketeer
Knight
Skeletons Bats Knight Fireball
Skeletons Cannon Musketeer
Bats Knight Musketeer
Arrows Fireball
Skeletons Knight Cannon Fireball
Cannon Fireball Musketeer
Skeletons Bats Knight Fireball Musketeer
Bats Arrows Cannon Fireball Musketeer
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows
Arrows Fireball Bats Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Bats Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bats
Arrows Fireball Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Bats Arrows Fireball Musketeer
Bats Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Bats Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer
Fireball

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