My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Rune Giant Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Witch Little Prince
Zap
Skeletons Bats Witch Little Prince
Barbarian Barrel
Skeletons Valkyrie Witch Little Prince
The Log
Skeletons Witch Little Prince
Earthquake
Skeletons Witch
Arrows
Skeletons Bats Witch Little Prince
Royal Delivery
Skeletons Bats Valkyrie Witch Little Prince
Fireball
Witch Little Prince
Poison
Bats Witch Little Prince
Lightning
Valkyrie Witch Little Prince
Rocket
Valkyrie Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Little Prince Fireball Valkyrie Rune Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Little Prince

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Barbarian Barrel Rune Giant
Fireball
Little Prince
Valkyrie
Bats Witch Little Prince
Barbarian Barrel
Bats
Rune Giant
Bats Little Prince
Witch
Valkyrie
Little Prince
Fireball Valkyrie Rune Giant

Defense Synergies 1 12

Skeletons
Bats Barbarian Barrel Witch Little Prince
Bats
Skeletons Valkyrie Barbarian Barrel
Fireball
Barbarian Barrel Valkyrie Little Prince
Valkyrie
Bats Fireball Witch Little Prince
Barbarian Barrel
Fireball Skeletons Bats Witch Little Prince
Rune Giant
Witch
Skeletons Valkyrie Barbarian Barrel
Little Prince
Skeletons Fireball Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Barbarian Barrel
Skeletons Bats Valkyrie Witch
Witch Skeletons Bats Valkyrie
Witch Skeletons Bats Valkyrie
Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel Skeletons Bats Valkyrie
Bats Fireball Witch Little Prince
Fireball Valkyrie Barbarian Barrel
Witch Skeletons
Skeletons Valkyrie Barbarian Barrel Little Prince
Bats Valkyrie Witch Skeletons Fireball Barbarian Barrel
Bats Fireball Witch
Skeletons Bats Fireball Valkyrie Witch
Fireball Valkyrie Bats Barbarian Barrel Witch
Fireball
Skeletons Bats Fireball Valkyrie Witch
Fireball Valkyrie Bats Barbarian Barrel Witch Little Prince
Valkyrie Barbarian Barrel Witch Bats Fireball Little Prince
Valkyrie Bats Fireball Barbarian Barrel Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball Barbarian Barrel Witch
Fireball Valkyrie Barbarian Barrel
Skeletons Bats Valkyrie Witch
Valkyrie Bats Fireball Barbarian Barrel
Skeletons Valkyrie Witch
Fireball Skeletons Bats Witch
Skeletons Bats Fireball Valkyrie Witch
Valkyrie
Skeletons Bats Fireball Valkyrie Barbarian Barrel Witch
Witch Skeletons
Bats Valkyrie Witch
Fireball Valkyrie
Skeletons Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Skeletons Bats Fireball Valkyrie Barbarian Barrel Little Prince
Bats Valkyrie Fireball Barbarian Barrel Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Valkyrie Barbarian Barrel
Fireball Valkyrie Barbarian Barrel
Fireball Bats Witch
Witch
Fireball Barbarian Barrel
Fireball
Bats Fireball
Fireball Valkyrie Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel
Fireball Valkyrie Barbarian Barrel Witch Little Prince
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Valkyrie Barbarian Barrel Witch Little Prince
Witch
Fireball Barbarian Barrel Witch
Fireball Witch
Fireball Barbarian Barrel
Bats Fireball Witch Little Prince
Bats Fireball Witch
Fireball
Fireball
Fireball
Fireball
Bats Fireball Barbarian Barrel Witch
Fireball Witch
Fireball Barbarian Barrel
Fireball Valkyrie
Fireball
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Barbarian Barrel Witch Little Prince
Fireball

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