My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Giant Skeleton
Giant Snowball
Skeletons Bats Goblin Gang
Zap
Skeletons Bats Goblin Gang Inferno Tower
Barbarian Barrel
Skeletons Goblin Gang Valkyrie Inferno Tower Giant Skeleton
The Log
Skeletons Goblin Gang Giant Skeleton
Earthquake
Skeletons Goblin Gang Inferno Tower
Arrows
Skeletons Bats Goblin Gang
Royal Delivery
Skeletons Bats Goblin Gang Valkyrie Giant Skeleton
Fireball
Goblin Gang Inferno Tower
Poison
Bats Goblin Gang Inferno Tower
Lightning
Valkyrie Inferno Tower Goblinstein
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Goblin Gang Valkyrie Inferno Tower Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Giant Skeleton
Goblin Gang
Valkyrie Giant Skeleton
Valkyrie
Bats Goblin Gang Giant Skeleton
Inferno Tower
Giant Skeleton
Bats Goblin Gang Valkyrie The Log
The Log
Giant Skeleton
Goblinstein

Defense Synergies 2 14

Skeletons
Bats Inferno Tower Giant Skeleton The Log
Bats
Skeletons Valkyrie Inferno Tower Giant Skeleton The Log
Goblin Gang
Inferno Tower Valkyrie Giant Skeleton The Log
Valkyrie
Bats Goblin Gang Inferno Tower The Log
Inferno Tower
Goblin Gang The Log Skeletons Bats Valkyrie
Giant Skeleton
Skeletons Bats Goblin Gang The Log
The Log
Inferno Tower Skeletons Bats Goblin Gang Valkyrie Giant Skeleton
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower The Log
Inferno Tower Skeletons Bats Goblin Gang Valkyrie The Log
Goblin Gang Inferno Tower Skeletons Bats Valkyrie Giant Skeleton
Inferno Tower Skeletons Bats Goblin Gang Valkyrie
Valkyrie Giant Skeleton The Log
Goblin Gang The Log Skeletons Bats Valkyrie
Bats Inferno Tower Goblin Gang
Valkyrie Inferno Tower Giant Skeleton The Log
Inferno Tower Skeletons Goblin Gang
Goblin Gang Skeletons Valkyrie Inferno Tower Giant Skeleton
Bats Goblin Gang Valkyrie Skeletons Giant Skeleton The Log
Inferno Tower Bats Goblin Gang
Inferno Tower Skeletons Bats Goblin Gang Valkyrie Giant Skeleton The Log
Valkyrie Bats Goblin Gang The Log
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang The Log
Skeletons Bats Goblin Gang Valkyrie Inferno Tower
Bats Goblin Gang Valkyrie The Log
Valkyrie The Log Bats Giant Skeleton
Inferno Tower
Goblin Gang Valkyrie Bats Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons Inferno Tower Giant Skeleton
Goblin Gang Valkyrie The Log
Goblin Gang Giant Skeleton Skeletons Bats Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Giant Skeleton Bats Inferno Tower The Log
Inferno Tower Giant Skeleton Skeletons Goblin Gang Valkyrie
Skeletons Bats Goblin Gang
Goblin Gang Skeletons Bats Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Valkyrie
Giant Skeleton Skeletons Bats Valkyrie Inferno Tower The Log
Inferno Tower Skeletons Goblin Gang
Bats Valkyrie Inferno Tower Giant Skeleton
Valkyrie Giant Skeleton The Log
Giant Skeleton Skeletons Goblin Gang Valkyrie Inferno Tower
Valkyrie
Goblin Gang Inferno Tower Skeletons Bats Valkyrie Giant Skeleton The Log
Bats Valkyrie Inferno Tower Giant Skeleton The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
The Log
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Valkyrie The Log
Bats
The Log
The Log
The Log
Bats Goblin Gang
Valkyrie The Log
The Log
The Log
The Log
The Log
Bats
The Log
Valkyrie The Log
Giant Skeleton The Log
The Log
The Log
The Log Valkyrie
The Log
The Log
The Log
Bats
Bats
The Log
Giant Skeleton
The Log
Bats Goblin Gang
The Log
Goblin Gang Valkyrie
The Log
Giant Skeleton
Bats Goblin Gang Giant Skeleton The Log
Bats
Giant Skeleton The Log

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