My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Golem Valkyrie Wizard Balloon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Valkyrie Balloon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minion Horde Elixir Golem Balloon Skeleton King
Giant Snowball
Skeletons Bats Minion Horde Balloon Skeleton King
Zap
Skeletons Bats Minion Horde Balloon Skeleton King
Barbarian Barrel
Skeletons Elixir Golem Valkyrie Wizard Skeleton King
The Log
Skeletons Elixir Golem Skeleton King
Earthquake
Skeletons Elixir Golem Skeleton King
Arrows
Skeletons Bats Minion Horde Skeleton King
Royal Delivery
Skeletons Bats Minion Horde Elixir Golem Valkyrie Wizard Balloon Skeleton King
Fireball
Minion Horde Elixir Golem Wizard Balloon Skeleton King
Poison
Bats Minion Horde Elixir Golem Wizard Balloon Skeleton King
Lightning
Valkyrie Wizard Balloon Skeleton King
Rocket
Minion Horde Valkyrie Wizard Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Elixir Golem Valkyrie Skeleton King Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Elixir Golem Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Balloon Elixir Golem Skeleton King
Minion Horde
Elixir Golem
Bats Wizard Balloon
Valkyrie
Bats Balloon Wizard
Wizard
Elixir Golem Valkyrie Balloon
Balloon
Bats Valkyrie Elixir Golem Wizard
Skeleton King
Bats

Defense Synergies 0 7

Skeletons
Bats Minion Horde Wizard
Bats
Skeletons Valkyrie Skeleton King
Minion Horde
Skeletons
Elixir Golem
Valkyrie
Bats Wizard
Wizard
Skeletons Valkyrie Skeleton King
Balloon
Skeleton King
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Skeletons Bats Valkyrie
Minion Horde Skeletons Bats Valkyrie
Minion Horde Skeletons Bats Valkyrie Skeleton King
Valkyrie
Skeletons Bats Valkyrie
Bats Minion Horde Wizard
Valkyrie
Minion Horde Skeletons Skeleton King
Skeletons Minion Horde Valkyrie
Bats Minion Horde Valkyrie Skeletons Wizard Skeleton King
Minion Horde Bats Wizard
Minion Horde Skeletons Bats Valkyrie Wizard
Valkyrie Wizard Bats Minion Horde Skeleton King
Minion Horde Skeleton King
Minion Horde
Minion Horde Wizard Skeletons Bats Valkyrie
Bats Minion Horde Valkyrie Wizard
Valkyrie Wizard Bats
Valkyrie Wizard Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Valkyrie Wizard
Skeletons Bats Minion Horde Valkyrie
Valkyrie Bats Minion Horde
Skeletons Minion Horde Valkyrie
Wizard Skeletons Bats Minion Horde
Skeletons Bats Minion Horde Valkyrie
Minion Horde Valkyrie
Minion Horde Skeletons Bats Valkyrie
Skeletons Minion Horde
Bats Minion Horde Valkyrie
Valkyrie
Skeletons Minion Horde Valkyrie Wizard Skeleton King
Wizard Minion Horde Valkyrie
Skeletons Bats Minion Horde Valkyrie Skeleton King
Bats Valkyrie Minion Horde Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie
Wizard Bats Minion Horde
Minion Horde Wizard
Wizard
Wizard
Bats Minion Horde
Minion Horde Valkyrie Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Bats Minion Horde
Wizard
Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Valkyrie Wizard
Minion Horde
Wizard
Wizard
Bats Minion Horde Wizard
Bats Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Bats
Wizard
Minion Horde Valkyrie Wizard
Wizard Skeleton King
Minion Horde
Bats Minion Horde Skeleton King
Bats

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