My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Golem Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Goblin Barrel Prince
Giant Snowball
Skeletons Bats Dart Goblin Hog Rider Goblin Barrel Witch
Zap
Skeletons Bats Dart Goblin Goblin Barrel Witch Prince
Barbarian Barrel
Skeletons Dart Goblin Goblin Barrel Witch
The Log
Skeletons Dart Goblin Hog Rider Goblin Barrel Witch Prince
Earthquake
Skeletons Hog Rider Goblin Barrel Witch
Arrows
Skeletons Bats Dart Goblin Goblin Barrel Witch
Royal Delivery
Skeletons Bats Dart Goblin Hog Rider Goblin Barrel Witch Prince
Fireball
Dart Goblin Hog Rider Goblin Barrel Witch
Poison
Bats Dart Goblin Witch
Lightning
Ice Golem Witch Prince
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Ice Golem Dart Goblin Goblin Barrel Hog Rider Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Ice Golem Dart Goblin

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Hog Rider Goblin Barrel Prince
Ice Golem
Bats Hog Rider Goblin Barrel Prince Dart Goblin Witch
Dart Goblin
Goblin Barrel Ice Golem Hog Rider Prince
Hog Rider
Bats Ice Golem Dart Goblin Goblin Barrel Witch Prince
Goblin Barrel
Ice Golem Dart Goblin Prince Bats Hog Rider
Witch
Ice Golem Hog Rider Prince
Prince
Ice Golem Goblin Barrel Bats Dart Goblin Hog Rider Witch

Defense Synergies 1 11

Skeletons
Dart Goblin Bats Ice Golem Witch Prince
Bats
Skeletons Ice Golem Dart Goblin Prince
Ice Golem
Skeletons Bats Dart Goblin Witch
Dart Goblin
Skeletons Bats Ice Golem Prince
Hog Rider
Goblin Barrel
Witch
Skeletons Ice Golem Prince
Prince
Skeletons Bats Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin
Skeletons Bats Dart Goblin Witch Prince
Witch Prince Skeletons Bats Dart Goblin
Witch Prince Skeletons Bats Dart Goblin
Prince
Skeletons Bats Dart Goblin
Bats Dart Goblin Witch
Ice Golem Dart Goblin
Witch Skeletons Prince
Skeletons Ice Golem Dart Goblin Prince
Bats Dart Goblin Witch Skeletons Ice Golem
Bats Dart Goblin Witch
Prince Skeletons Bats Witch
Bats Dart Goblin Witch Prince
Prince
Prince
Skeletons Bats Witch Prince
Bats Dart Goblin Witch Prince
Witch Bats Ice Golem Dart Goblin
Dart Goblin Prince
Bats Dart Goblin Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Witch Prince
Ice Golem Prince
Skeletons Bats Ice Golem Witch Prince
Prince Bats Ice Golem
Skeletons Witch Prince
Skeletons Bats Ice Golem Dart Goblin Witch
Prince Skeletons Bats Ice Golem Dart Goblin Witch
Prince
Skeletons Bats Ice Golem Witch Prince
Witch Skeletons Dart Goblin
Bats Dart Goblin Witch Prince
Prince
Prince Skeletons Ice Golem Witch
Dart Goblin Witch
Witch Skeletons Bats Ice Golem Dart Goblin Prince
Bats Ice Golem Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Dart Goblin
Dart Goblin
Ice Golem Dart Goblin Prince
Bats Ice Golem Dart Goblin Witch
Dart Goblin Witch
Ice Golem Dart Goblin
Dart Goblin
Bats Prince
Dart Goblin Prince
Dart Goblin
Ice Golem Dart Goblin
Dart Goblin
Ice Golem Dart Goblin Prince
Dart Goblin Witch
Dart Goblin
Bats
Dart Goblin Prince
Dart Goblin Witch
Prince
Prince
Ice Golem Witch
Witch
Dart Goblin Witch
Witch Prince
Dart Goblin
Bats Ice Golem Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin
Prince
Bats Dart Goblin Witch Prince
Dart Goblin Witch
Dart Goblin Prince
Ice Golem Dart Goblin
Dart Goblin Prince
Bats Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin Witch Prince
Prince
Dart Goblin

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