My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Dragons Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minions Battle Ram Skeleton Army
Giant Snowball
Skeletons Bats Minions Skeleton Dragons Battle Ram Skeleton Army
Zap
Skeletons Bats Minions Battle Ram Skeleton Army
Barbarian Barrel
Skeletons Battle Ram Bomb Tower Wizard Skeleton Army
The Log
Skeletons Battle Ram Skeleton Army
Earthquake
Skeletons Bomb Tower Skeleton Army
Arrows
Skeletons Bats Minions Skeleton Dragons Skeleton Army
Royal Delivery
Skeletons Bats Minions Skeleton Dragons Battle Ram Wizard Skeleton Army
Fireball
Minions Skeleton Dragons Battle Ram Bomb Tower Wizard Skeleton Army
Poison
Bats Minions Skeleton Dragons Bomb Tower Wizard Skeleton Army
Lightning
Skeleton Dragons Battle Ram Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Minions Skeleton Army Skeleton Dragons Battle Ram Bomb Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Minions Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Minions Skeleton Dragons Battle Ram
Minions
Bats Battle Ram
Skeleton Dragons
Bats
Battle Ram
Bats Minions
Bomb Tower
Wizard
Skeleton Army

Defense Synergies 0 11

Skeletons
Bats Minions Skeleton Dragons Bomb Tower Wizard
Bats
Skeletons Minions Bomb Tower
Minions
Skeletons Bats
Skeleton Dragons
Skeletons Bomb Tower Skeleton Army
Battle Ram
Bomb Tower
Skeletons Bats Skeleton Dragons Skeleton Army
Wizard
Skeletons Skeleton Army
Skeleton Army
Skeleton Dragons Bomb Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons Wizard
Bomb Tower Skeleton Army Skeletons Bats Minions Skeleton Dragons
Bomb Tower Skeleton Army Skeletons Bats Minions Skeleton Dragons
Bomb Tower Skeleton Army Skeletons Bats Minions Skeleton Dragons
Bomb Tower Skeleton Army
Skeleton Army Skeletons Bats Minions Skeleton Dragons Bomb Tower
Bats Minions Skeleton Dragons Bomb Tower Wizard
Skeleton Dragons Bomb Tower
Skeletons Minions Bomb Tower Skeleton Army
Skeleton Army Skeletons
Bats Minions Skeleton Dragons Skeleton Army Skeletons Bomb Tower Wizard
Minions Skeleton Dragons Bats Wizard
Bomb Tower Skeleton Army Skeletons Bats Minions Skeleton Dragons Wizard
Bomb Tower Wizard Skeleton Army Bats Minions Skeleton Dragons
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Bomb Tower Wizard Skeletons Bats Minions Skeleton Dragons Skeleton Army
Bomb Tower Bats Minions Skeleton Dragons Wizard Skeleton Army
Bomb Tower Wizard Bats Minions Skeleton Dragons
Bomb Tower
Skeleton Dragons Wizard Skeleton Army Bats Minions Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons
Skeleton Dragons Bomb Tower Wizard
Skeleton Army Skeletons Bats Minions Bomb Tower
Skeleton Army Bats
Skeletons Skeleton Army
Skeleton Dragons Wizard Skeletons Bats Minions Bomb Tower
Skeleton Army Skeletons Bats Minions Bomb Tower
Bomb Tower Skeleton Army
Skeletons Bats Minions Skeleton Dragons Bomb Tower Skeleton Army
Skeletons Skeleton Dragons Skeleton Army
Bats Minions Bomb Tower
Skeleton Army
Skeleton Army Skeletons Bomb Tower Wizard
Wizard Skeleton Dragons Bomb Tower Skeleton Army
Skeleton Army Skeletons Bats Minions Skeleton Dragons Bomb Tower
Bats Minions Skeleton Dragons Bomb Tower Wizard
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Wizard Skeleton Dragons
Skeleton Dragons Wizard Bats Minions
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Bats Minions
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Bats Minions Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Minions Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Bats Skeleton Dragons Wizard
Bats Minions Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Wizard
Bats Minions Skeleton Army
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Bats Minions Skeleton Dragons
Bats Skeleton Dragons
Skeleton Dragons Wizard

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