My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Goblin Barrel
Giant Snowball
Skeletons Bats Hog Rider Goblin Barrel
Zap
Skeletons Bats Goblin Barrel
Barbarian Barrel
Skeletons Knight Goblin Barrel Electro Wizard
The Log
Skeletons Hog Rider Goblin Barrel
Earthquake
Skeletons Hog Rider Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel
Royal Delivery
Skeletons Bats Knight Hog Rider Goblin Barrel Electro Wizard
Fireball
Hog Rider Goblin Barrel Electro Wizard
Poison
Bats Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball The Log Knight Goblin Barrel Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Giant Snowball The Log

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Knight Goblin Barrel The Log Electro Wizard
Knight
Bats Hog Rider Goblin Barrel Giant Snowball The Log Electro Wizard
Hog Rider
Bats Giant Snowball Knight The Log Goblin Barrel Electro Wizard
Goblin Barrel
Knight Bats Giant Snowball Hog Rider
The Log
Hog Rider Giant Snowball Knight
Electro Wizard
Giant Snowball Knight Hog Rider

Defense Synergies 2 13

Skeletons
Bats Giant Snowball Knight The Log Electro Wizard
Bats
Knight Skeletons Giant Snowball The Log Electro Wizard
Giant Snowball
Skeletons Bats Knight The Log Electro Wizard
Knight
Bats Electro Wizard Skeletons Giant Snowball The Log
Hog Rider
Goblin Barrel
The Log
Skeletons Bats Giant Snowball Knight Electro Wizard
Electro Wizard
Knight Skeletons Bats Giant Snowball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Skeletons Bats Knight The Log Electro Wizard
Skeletons Bats Giant Snowball Knight Electro Wizard
Skeletons Bats Knight Electro Wizard
The Log
The Log Skeletons Bats Giant Snowball Electro Wizard
Bats Giant Snowball Electro Wizard
The Log Electro Wizard
Skeletons
Knight Skeletons Giant Snowball Electro Wizard
Bats Electro Wizard Skeletons Giant Snowball Knight The Log
Bats Giant Snowball Electro Wizard
Skeletons Bats Giant Snowball Knight The Log Electro Wizard
Bats Giant Snowball The Log Electro Wizard
Knight Electro Wizard
Giant Snowball The Log Electro Wizard
Skeletons Bats Knight Electro Wizard
Bats Giant Snowball Knight The Log Electro Wizard
Giant Snowball The Log Bats Knight Electro Wizard
Electro Wizard
Bats Giant Snowball Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Knight The Log
Skeletons Bats Knight The Log Electro Wizard
Bats Knight The Log Electro Wizard
Skeletons Knight
Skeletons Bats Giant Snowball Electro Wizard
Skeletons Bats Knight Electro Wizard
Knight
Electro Wizard Skeletons Bats Giant Snowball Knight The Log
Skeletons
Bats Knight
Giant Snowball The Log Electro Wizard
Skeletons Knight
Electro Wizard Skeletons Bats Knight The Log
Bats Giant Snowball The Log Electro Wizard
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Giant Snowball The Log Electro Wizard
The Log
Knight The Log
Giant Snowball The Log
Bats Giant Snowball
The Log
The Log Giant Snowball
The Log Giant Snowball
Bats Giant Snowball Electro Wizard
Knight The Log Electro Wizard
Giant Snowball
Giant Snowball Knight The Log
Giant Snowball The Log
Giant Snowball The Log
The Log
Giant Snowball
Bats
Giant Snowball The Log Electro Wizard
Giant Snowball The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log
The Log Giant Snowball Electro Wizard
Giant Snowball The Log
The Log
Bats Giant Snowball Electro Wizard
Electro Wizard Bats Giant Snowball
Giant Snowball
Giant Snowball The Log
Giant Snowball Electro Wizard
Giant Snowball The Log
Electro Wizard Bats
Giant Snowball Electro Wizard
The Log
Knight Electro Wizard
The Log Giant Snowball
Giant Snowball
Bats Giant Snowball The Log Electro Wizard
Bats Giant Snowball Electro Wizard
Giant Snowball The Log Electro Wizard

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