My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Curse
Giant Snowball
Skeletons Bats Goblin Curse
Zap
Skeletons Bats Goblin Curse
Barbarian Barrel
Skeletons Goblin Curse
The Log
Skeletons Goblin Curse
Earthquake
Skeletons
Arrows
Skeletons Bats Goblin Curse
Royal Delivery
Skeletons Bats P.E.K.K.A
Fireball
Poison
Bats Goblin Curse
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Goblin Curse P.E.K.K.A Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Giant Snowball Rage Goblin Curse Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats Giant Snowball

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Rage P.E.K.K.A
Giant Snowball
Goblin Curse P.E.K.K.A Mirror
Mirror
Giant Snowball
Rage
Bats
Goblin Curse
Giant Snowball
P.E.K.K.A
Giant Snowball Bats
Goblin Machine

Defense Synergies 1 6

Skeletons
Bats Giant Snowball P.E.K.K.A
Bats
Skeletons Giant Snowball P.E.K.K.A
Giant Snowball
Mirror Skeletons Bats P.E.K.K.A
Mirror
Giant Snowball
Rage
Goblin Curse
P.E.K.K.A
Skeletons Bats Giant Snowball
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Skeletons Bats Goblin Curse
P.E.K.K.A Skeletons Bats Giant Snowball Goblin Curse
P.E.K.K.A Skeletons Bats Goblin Curse
P.E.K.K.A
Skeletons Bats Giant Snowball
Bats Giant Snowball Goblin Curse
P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse
Skeletons Giant Snowball
Bats Goblin Curse Skeletons Giant Snowball
Bats Giant Snowball Goblin Curse
P.E.K.K.A Skeletons Bats Giant Snowball Goblin Curse
Bats Giant Snowball Goblin Curse P.E.K.K.A
P.E.K.K.A Goblin Curse
Giant Snowball Goblin Curse P.E.K.K.A
Skeletons Bats P.E.K.K.A
Bats Giant Snowball
Giant Snowball Bats Goblin Curse
P.E.K.K.A Goblin Curse
Bats Giant Snowball Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball P.E.K.K.A
Giant Snowball
P.E.K.K.A Skeletons Bats
P.E.K.K.A Bats
P.E.K.K.A Skeletons Goblin Curse
Skeletons Bats Giant Snowball Goblin Curse
P.E.K.K.A Skeletons Bats
P.E.K.K.A Goblin Curse
P.E.K.K.A Skeletons Bats Giant Snowball
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A Bats
P.E.K.K.A Giant Snowball
P.E.K.K.A Skeletons Goblin Curse
Goblin Curse
Skeletons Bats P.E.K.K.A
Bats Giant Snowball Goblin Curse P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Goblin Curse
Giant Snowball Goblin Curse
Bats Giant Snowball Goblin Curse
Giant Snowball Goblin Curse
Giant Snowball
Bats Giant Snowball
Giant Snowball Goblin Curse
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Bats
Giant Snowball
Giant Snowball Goblin Curse
Giant Snowball
Giant Snowball
Giant Snowball Goblin Curse
Giant Snowball
Giant Snowball
Goblin Curse
Bats Giant Snowball Goblin Curse
Bats Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
P.E.K.K.A
Giant Snowball Goblin Curse
Bats
Giant Snowball Goblin Curse
Giant Snowball
Giant Snowball
P.E.K.K.A
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball

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