My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Bats Goblin Barrel Skeleton Army Witch
Zap
Skeletons Bats Inferno Tower Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Skeletons Valkyrie Inferno Tower Goblin Barrel Skeleton Army Witch
The Log
Skeletons Goblin Barrel Skeleton Army Witch
Earthquake
Skeletons Inferno Tower Goblin Barrel Skeleton Army Witch
Arrows
Skeletons Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Skeletons Bats Valkyrie Goblin Barrel Skeleton Army Witch P.E.K.K.A
Fireball
Inferno Tower Goblin Barrel Skeleton Army Witch
Poison
Bats Inferno Tower Skeleton Army Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Barrel Skeleton Army Valkyrie Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Goblin Barrel Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Goblin Barrel P.E.K.K.A
Valkyrie
Bats Goblin Barrel Witch P.E.K.K.A
Inferno Tower
Goblin Barrel
Valkyrie Bats Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Bats Valkyrie Goblin Barrel Witch

Defense Synergies 1 10

Skeletons
Bats Inferno Tower Witch P.E.K.K.A
Bats
Skeletons Valkyrie Inferno Tower P.E.K.K.A
Valkyrie
Bats Inferno Tower Witch P.E.K.K.A
Inferno Tower
Skeleton Army Skeletons Bats Valkyrie
Goblin Barrel
Skeleton Army
Inferno Tower
Witch
Skeletons Valkyrie
P.E.K.K.A
Skeletons Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Inferno Tower Skeleton Army P.E.K.K.A Skeletons Bats Valkyrie Witch
Inferno Tower Skeleton Army Witch P.E.K.K.A Skeletons Bats Valkyrie
Inferno Tower Skeleton Army Witch P.E.K.K.A Skeletons Bats Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Skeletons Bats Valkyrie
Bats Inferno Tower Witch
Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Valkyrie Inferno Tower
Bats Valkyrie Skeleton Army Witch Skeletons
Inferno Tower Bats Witch
Inferno Tower Skeleton Army P.E.K.K.A Skeletons Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Witch P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Skeletons Bats Valkyrie Inferno Tower Skeleton Army Witch P.E.K.K.A
Bats Valkyrie Skeleton Army Witch
Valkyrie Witch Bats
P.E.K.K.A Inferno Tower
Valkyrie Skeleton Army Bats Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Skeletons Inferno Tower Witch P.E.K.K.A
Valkyrie
Skeleton Army P.E.K.K.A Skeletons Bats Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army P.E.K.K.A Bats Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Valkyrie Skeleton Army Witch
Skeletons Bats Witch
Skeleton Army P.E.K.K.A Skeletons Bats Valkyrie Inferno Tower Witch
Inferno Tower P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Skeletons Bats Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch P.E.K.K.A Skeletons Skeleton Army
P.E.K.K.A Bats Valkyrie Inferno Tower Witch
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Skeletons Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Witch
Inferno Tower Skeleton Army Witch Skeletons Bats Valkyrie P.E.K.K.A
Bats Valkyrie Inferno Tower Witch P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie
Bats Witch
Witch
Bats
Valkyrie
Witch
Bats
Valkyrie Witch
Valkyrie Witch
Witch
Witch
Witch
Bats Witch
Bats Witch
P.E.K.K.A
Bats Skeleton Army Witch
Witch
Valkyrie
P.E.K.K.A
Bats Witch
Bats Witch
Witch
P.E.K.K.A

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