My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Musketeer Princess
Zap
Skeletons Bats Princess
Barbarian Barrel
Skeletons Musketeer Princess
The Log
Skeletons Mini P.E.K.K.A Musketeer Princess
Earthquake
Skeletons
Arrows
Skeletons Bats Princess
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Musketeer P.E.K.K.A Princess
Fireball
Musketeer Princess
Poison
Bats Musketeer Princess
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Princess Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Fireball P.E.K.K.A Bats Mini P.E.K.K.A Musketeer Princess
Fireball
Zap Princess
Mini P.E.K.K.A
Bats Zap Musketeer Princess
Musketeer
Zap Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Bats Musketeer Princess
Princess
Zap Fireball Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 19

Skeletons
Musketeer Bats Zap Mini P.E.K.K.A P.E.K.K.A Princess
Bats
Skeletons Zap Mini P.E.K.K.A Musketeer P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Skeletons Bats Musketeer P.E.K.K.A Princess
Fireball
Zap Mini P.E.K.K.A Musketeer Princess
Mini P.E.K.K.A
Zap Skeletons Bats Fireball Musketeer Princess
Musketeer
Skeletons Bats Zap Fireball Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Skeletons Bats Zap Musketeer Princess
Princess
Skeletons Zap Fireball Mini P.E.K.K.A P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Zap Musketeer
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Musketeer
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Musketeer
Fireball Mini P.E.K.K.A P.E.K.K.A Princess
Fireball Skeletons Bats Zap Musketeer
Bats Musketeer Zap Fireball Princess
Zap Fireball Musketeer P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons Musketeer Princess
Skeletons Mini P.E.K.K.A Musketeer
Bats Skeletons Zap Fireball Musketeer Princess
Musketeer Bats Zap Fireball Princess
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Zap Fireball Musketeer
Fireball Bats Zap Mini P.E.K.K.A P.E.K.K.A Princess
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Skeletons Bats Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Fireball Bats Zap Musketeer
Zap Bats Fireball Musketeer Princess
Mini P.E.K.K.A P.E.K.K.A Musketeer
Bats Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Musketeer
P.E.K.K.A Skeletons Bats Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Bats Zap Fireball Musketeer
P.E.K.K.A Skeletons Mini P.E.K.K.A Musketeer
Fireball Skeletons Bats Zap Musketeer Princess
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Skeletons Bats Fireball Mini P.E.K.K.A
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Bats Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball
Fireball Musketeer Princess
Skeletons Bats Zap Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Bats Zap Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A Princess
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer
Fireball Zap Musketeer Princess
Fireball
Fireball Musketeer
Fireball Zap
Fireball Bats Zap Musketeer Princess
Musketeer Princess
Fireball Zap Princess
Fireball Zap
Bats Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer Princess
Fireball Zap Musketeer Princess
Fireball Musketeer Princess
Fireball Musketeer Princess
Princess Zap Fireball Musketeer
Zap Fireball Musketeer Princess
Fireball Musketeer Princess
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer Princess
Zap Fireball Princess
Fireball Musketeer
Fireball Princess
Musketeer
Zap Fireball Musketeer
Zap Fireball Princess
Fireball Zap Musketeer Princess
Fireball Zap Musketeer Princess
Fireball Zap Musketeer
Bats Zap Fireball Musketeer Princess
Zap Bats Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball Princess
P.E.K.K.A
Fireball Princess
Zap Bats Fireball Musketeer Princess
Fireball Zap Musketeer Princess
Fireball
Fireball Mini P.E.K.K.A Musketeer Princess
Zap Fireball Musketeer Princess
Zap Fireball
Musketeer P.E.K.K.A
Zap Bats Fireball Musketeer Princess
Bats Zap Fireball Musketeer Princess
Zap Fireball Musketeer Princess
P.E.K.K.A
Fireball

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