My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Battle Ram Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram Guards
Giant Snowball
Skeletons Bats Battle Ram Guards
Zap
Skeletons Bats Battle Ram Guards
Barbarian Barrel
Skeletons Battle Ram Guards Magic Archer
The Log
Skeletons Battle Ram Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Bats Guards
Royal Delivery
Skeletons Bats Battle Ram Guards Magic Archer
Fireball
Battle Ram Magic Archer
Poison
Bats Guards Magic Archer
Lightning
Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Rage Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Rage Guards Battle Ram Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Rage

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Zap Battle Ram Rage
Zap
Battle Ram Bats Guards Magic Archer Mega Knight
Battle Ram
Zap Magic Archer Bats
Rage
Bats
Guards
Zap
Magic Archer
Battle Ram Zap Mega Knight
Mega Knight
Bats Zap Magic Archer

Defense Synergies 1 9

Skeletons
Bats Zap Magic Archer
Bats
Skeletons Zap Mega Knight
Zap
Mega Knight Skeletons Bats Guards Magic Archer
Battle Ram
Rage
Guards
Zap Magic Archer
Magic Archer
Skeletons Zap Guards Mega Knight
Mega Knight
Zap Bats Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Skeletons Bats Zap Mega Knight
Mega Knight Skeletons Bats
Skeletons Bats Guards Mega Knight
Mega Knight
Skeletons Bats Zap Guards Magic Archer Mega Knight
Bats Zap Magic Archer
Zap Magic Archer Mega Knight
Skeletons
Guards Skeletons Mega Knight
Bats Guards Skeletons Zap Magic Archer Mega Knight
Bats Zap Magic Archer
Mega Knight Skeletons Bats Zap Guards
Mega Knight Bats Zap Guards Magic Archer
Mega Knight
Zap Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats Zap Guards Magic Archer
Zap Bats Guards Magic Archer Mega Knight
Mega Knight Bats Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons Zap
Zap Magic Archer Mega Knight
Guards Mega Knight Skeletons Bats Zap
Guards Mega Knight Bats Zap
Skeletons Guards Mega Knight
Skeletons Bats Zap Magic Archer
Guards Skeletons Bats
Mega Knight
Zap Mega Knight Skeletons Bats Magic Archer
Skeletons Guards
Mega Knight Bats Guards
Mega Knight Zap Guards
Mega Knight Skeletons Guards
Magic Archer Mega Knight
Guards Skeletons Bats Zap Magic Archer
Bats Mega Knight Zap Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards
Zap Magic Archer
Magic Archer
Guards
Zap Magic Archer Mega Knight
Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats Guards
Zap Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer Mega Knight
Bats
Zap Magic Archer Mega Knight
Zap Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Magic Archer Mega Knight
Zap Magic Archer
Zap Magic Archer Mega Knight
Zap Magic Archer
Bats Zap Magic Archer
Zap Bats Guards
Zap Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Bats Guards Magic Archer
Zap Magic Archer
Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Bats Guards Magic Archer
Bats Zap Magic Archer
Zap Magic Archer Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: