My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Magic Archer Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Prince Ram Rider
Giant Snowball
Skeletons Guards Ram Rider
Zap
Skeletons Guards Prince Ram Rider
Barbarian Barrel
Skeletons Bomb Tower Guards Magic Archer
The Log
Skeletons Guards Prince Ram Rider
Earthquake
Skeletons Bomb Tower Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Guards Prince Magic Archer Ram Rider
Fireball
Bomb Tower Magic Archer Ram Rider
Poison
Bomb Tower Guards Magic Archer
Lightning
Bomb Tower Prince Magic Archer Ram Rider Goblinstein
Rocket
Bomb Tower Prince Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Guards Bomb Tower Freeze Magic Archer Prince Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Guards Bomb Tower Freeze

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomb Tower
Guards
Ram Rider
Freeze
Prince
Magic Archer Ram Rider
Magic Archer
Ram Rider Prince
Ram Rider
Magic Archer Guards Prince Goblinstein
Goblinstein
Ram Rider

Defense Synergies 0 9

Skeletons
Bomb Tower Prince Magic Archer Ram Rider
Bomb Tower
Skeletons Magic Archer
Guards
Prince Magic Archer
Freeze
Prince
Skeletons Guards Magic Archer
Magic Archer
Skeletons Bomb Tower Guards Prince Ram Rider
Ram Rider
Skeletons Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Ram Rider
Bomb Tower Skeletons Prince Ram Rider
Bomb Tower Prince Ram Rider Skeletons Freeze
Bomb Tower Prince Skeletons Guards Ram Rider
Bomb Tower Prince
Freeze Skeletons Bomb Tower Guards Magic Archer
Ram Rider Bomb Tower Freeze Magic Archer
Bomb Tower Magic Archer Ram Rider
Skeletons Bomb Tower Prince
Guards Skeletons Prince
Guards Skeletons Bomb Tower Freeze Magic Archer Ram Rider
Magic Archer Ram Rider
Bomb Tower Prince Skeletons Guards Freeze Ram Rider
Bomb Tower Guards Freeze Prince Magic Archer
Bomb Tower Prince Ram Rider
Bomb Tower Freeze Prince Ram Rider Goblinstein
Bomb Tower Skeletons Prince
Bomb Tower Guards Prince Magic Archer Ram Rider
Bomb Tower Freeze Guards Magic Archer Ram Rider
Bomb Tower Prince Ram Rider
Bomb Tower Guards Prince
Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Prince
Bomb Tower Prince Magic Archer
Guards Skeletons Bomb Tower Prince Ram Rider
Guards Prince Ram Rider
Skeletons Guards Prince Ram Rider
Goblinstein Skeletons Bomb Tower Freeze Magic Archer Ram Rider
Guards Prince Skeletons Bomb Tower Ram Rider
Bomb Tower Prince
Freeze Goblinstein Skeletons Bomb Tower Prince Magic Archer
Skeletons Guards
Bomb Tower Guards Prince
Guards Prince
Prince Skeletons Bomb Tower Guards Ram Rider
Bomb Tower Magic Archer
Guards Skeletons Bomb Tower Freeze Prince Magic Archer Goblinstein
Bomb Tower Freeze Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Freeze
Magic Archer Ram Rider
Magic Archer
Guards Freeze Prince
Magic Archer Goblinstein
Goblinstein Freeze Magic Archer Ram Rider
Magic Archer
Freeze Magic Archer Ram Rider
Ram Rider
Guards Prince
Prince Magic Archer Ram Rider
Magic Archer
Magic Archer
Freeze Magic Archer
Prince Magic Archer
Magic Archer
Magic Archer
Freeze
Prince Magic Archer
Magic Archer
Prince Magic Archer
Prince
Freeze Magic Archer Goblinstein
Magic Archer Ram Rider
Prince Magic Archer Ram Rider
Magic Archer
Magic Archer
Guards Freeze Goblinstein
Magic Archer
Freeze Magic Archer
Prince
Magic Archer
Guards Freeze Prince Magic Archer Goblinstein
Magic Archer Ram Rider
Freeze
Prince Magic Archer
Magic Archer
Prince
Guards Freeze Magic Archer
Magic Archer
Freeze Prince Magic Archer
Prince

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