My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Barrel
Giant Snowball
Skeletons Bomber Cannon Barbarians Goblin Barrel
Zap
Skeletons Bomber Cannon Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Bomber Cannon Barbarians Inferno Tower Wizard Goblin Barrel
The Log
Skeletons Bomber Cannon Barbarians Goblin Barrel
Earthquake
Skeletons Bomber Cannon Barbarians Inferno Tower Goblin Barrel
Arrows
Skeletons Bomber Goblin Barrel
Royal Delivery
Skeletons Bomber Barbarians Wizard Goblin Barrel
Fireball
Bomber Cannon Barbarians Inferno Tower Wizard Goblin Barrel
Poison
Bomber Cannon Barbarians Inferno Tower Wizard
Lightning
Cannon Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Cannon Goblin Barrel Barbarians Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Cannon

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Arrows
Goblin Barrel
Cannon
Barbarians
Inferno Tower
Wizard
Goblin Barrel
Arrows

Defense Synergies 1 9

Skeletons
Cannon Bomber Inferno Tower Wizard
Bomber
Skeletons Cannon
Arrows
Cannon Barbarians Inferno Tower
Cannon
Skeletons Bomber Arrows Inferno Tower Wizard
Barbarians
Arrows
Inferno Tower
Skeletons Arrows Cannon
Wizard
Skeletons Cannon
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Inferno Tower Wizard
Barbarians Inferno Tower Skeletons Cannon
Cannon Barbarians Inferno Tower Skeletons Bomber
Cannon Barbarians Inferno Tower Skeletons
Bomber Arrows Barbarians
Arrows Skeletons Bomber Cannon
Inferno Tower Arrows Cannon Wizard
Arrows Cannon Barbarians Inferno Tower
Cannon Barbarians Inferno Tower Skeletons
Skeletons Bomber Cannon Barbarians Inferno Tower
Barbarians Skeletons Bomber Arrows Cannon Wizard
Arrows Inferno Tower Wizard
Cannon Barbarians Inferno Tower Skeletons Bomber Wizard
Bomber Wizard Arrows Cannon Barbarians
Barbarians Inferno Tower Cannon
Barbarians Inferno Tower Cannon
Barbarians Wizard Skeletons Bomber Arrows Cannon Inferno Tower
Arrows Cannon Bomber Barbarians Wizard
Arrows Wizard Bomber Cannon Barbarians
Barbarians Cannon Inferno Tower
Bomber Wizard Arrows Cannon Barbarians
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Inferno Tower
Bomber Arrows Wizard
Barbarians Skeletons Inferno Tower
Barbarians Inferno Tower
Barbarians Inferno Tower Skeletons Cannon
Arrows Wizard Skeletons
Skeletons Barbarians Inferno Tower
Inferno Tower Barbarians
Skeletons Barbarians Inferno Tower
Inferno Tower Skeletons Cannon Barbarians
Barbarians Inferno Tower
Arrows Barbarians
Barbarians Skeletons Cannon Inferno Tower Wizard
Wizard Bomber Cannon Barbarians
Barbarians Inferno Tower Skeletons Bomber
Arrows Bomber Cannon Barbarians Inferno Tower Wizard
Bomber Arrows Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Bomber Wizard Arrows
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Bomber Arrows Wizard
Arrows
Arrows Wizard
Barbarians
Arrows Wizard
Arrows
Wizard
Arrows Bomber Wizard
Arrows
Wizard

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