My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Zappies Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Fisherman Ram Rider
Giant Snowball
Skeletons Bomber Bats Zappies Fisherman Ram Rider
Zap
Skeletons Bomber Bats Mortar Zappies Fisherman Ram Rider
Barbarian Barrel
Skeletons Bomber Mortar Zappies
The Log
Skeletons Bomber Zappies Fisherman Ram Rider
Earthquake
Skeletons Bomber Mortar Zappies
Arrows
Skeletons Bomber Bats Zappies
Royal Delivery
Skeletons Bomber Bats Zappies Fisherman Ram Rider
Fireball
Bomber Mortar Zappies Fisherman Ram Rider
Poison
Bomber Bats Mortar Zappies Fisherman
Lightning
Mortar Fisherman Ram Rider
Rocket
Mortar Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Barbarian Barrel Fisherman Mortar Zappies Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats Barbarian Barrel

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Mortar Barbarian Barrel Ram Rider
Bats
Bomber Mortar Barbarian Barrel Fisherman Ram Rider
Mortar
Bomber Bats Zappies Barbarian Barrel Ram Rider
Zappies
Mortar Barbarian Barrel Ram Rider
Barbarian Barrel
Bomber Bats Mortar Zappies Ram Rider
Fisherman
Bats Ram Rider
Ram Rider
Bomber Bats Mortar Zappies Barbarian Barrel Fisherman

Defense Synergies 1 19

Skeletons
Fisherman Bomber Bats Mortar Zappies Barbarian Barrel Ram Rider
Bomber
Skeletons Bats Mortar Barbarian Barrel Fisherman
Bats
Skeletons Bomber Mortar Zappies Barbarian Barrel Fisherman
Mortar
Skeletons Bomber Bats Zappies Barbarian Barrel
Zappies
Skeletons Bats Mortar Barbarian Barrel Fisherman
Barbarian Barrel
Skeletons Bomber Bats Mortar Zappies
Fisherman
Skeletons Bomber Bats Zappies Ram Rider
Ram Rider
Skeletons Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Zappies Barbarian Barrel Ram Rider
Skeletons Bomber Bats Mortar Zappies Fisherman Ram Rider
Mortar Fisherman Ram Rider Skeletons Bomber Bats Zappies
Skeletons Bomber Bats Mortar Zappies Fisherman Ram Rider
Bomber Barbarian Barrel
Barbarian Barrel Skeletons Bomber Bats Zappies
Bats Ram Rider Mortar Zappies
Barbarian Barrel Ram Rider
Zappies Skeletons Mortar Fisherman
Skeletons Bomber Zappies Barbarian Barrel Fisherman
Bats Skeletons Bomber Zappies Barbarian Barrel Fisherman Ram Rider
Bats Zappies Ram Rider
Mortar Skeletons Bomber Bats Zappies Ram Rider
Bomber Bats Mortar Zappies Barbarian Barrel
Mortar Zappies Ram Rider
Mortar Zappies Fisherman Ram Rider
Skeletons Bomber Bats Mortar Zappies Fisherman
Mortar Bomber Bats Zappies Barbarian Barrel Fisherman Ram Rider
Mortar Barbarian Barrel Bomber Bats Zappies Fisherman Ram Rider
Mortar Zappies Fisherman Ram Rider
Bomber Bats Zappies Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zappies Barbarian Barrel Fisherman
Bomber Mortar Barbarian Barrel Fisherman
Zappies Skeletons Bats Fisherman Ram Rider
Bats Zappies Barbarian Barrel Fisherman Ram Rider
Skeletons Zappies Fisherman Ram Rider
Skeletons Bats Zappies Ram Rider
Skeletons Bats Zappies Ram Rider
Zappies Fisherman
Skeletons Bats Mortar Zappies Barbarian Barrel
Skeletons Zappies
Bats Zappies
Skeletons Zappies Ram Rider
Bomber Zappies
Zappies Skeletons Bomber Bats Mortar Barbarian Barrel Fisherman
Bats Bomber Zappies Barbarian Barrel
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Barrel
Mortar Barbarian Barrel Fisherman Ram Rider
Barbarian Barrel
Barbarian Barrel
Bomber Mortar Barbarian Barrel
Bats Ram Rider
Bomber Mortar
Barbarian Barrel Ram Rider
Mortar Fisherman Ram Rider
Bats Fisherman
Mortar Barbarian Barrel Fisherman Ram Rider
Mortar Barbarian Barrel Fisherman
Mortar Barbarian Barrel Fisherman
Mortar Barbarian Barrel Fisherman
Bomber Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Bomber Bats Fisherman
Bomber Mortar Barbarian Barrel Fisherman
Bomber Mortar Barbarian Barrel
Fisherman
Mortar Barbarian Barrel
Bomber Mortar Barbarian Barrel
Fisherman
Mortar Barbarian Barrel Fisherman Ram Rider
Mortar Fisherman Ram Rider
Mortar Barbarian Barrel Fisherman
Bats
Bats Zappies
Bomber Mortar
Zappies
Bats Zappies Barbarian Barrel
Zappies Ram Rider
Barbarian Barrel
Bomber Mortar
Bats Zappies
Bats Zappies
Mortar Barbarian Barrel

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