My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Flying Machine P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Minions Bandit
Giant Snowball
Skeletons Bomber Minions Flying Machine
Zap
Skeletons Bomber Minions Flying Machine Bandit
Barbarian Barrel
Skeletons Bomber Royal Ghost Bandit
The Log
Skeletons Bomber Bandit
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Minions Flying Machine
Royal Delivery
Skeletons Bomber Minions Flying Machine P.E.K.K.A Royal Ghost Bandit
Fireball
Bomber Minions Flying Machine Bandit
Poison
Bomber Minions Flying Machine
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Minions Royal Ghost Bandit Flying Machine Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Minions Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Minions P.E.K.K.A Bandit
Minions
Bomber P.E.K.K.A Bandit
Flying Machine
P.E.K.K.A Royal Ghost
Lightning
P.E.K.K.A
Bomber Minions Flying Machine
Royal Ghost
Flying Machine Bandit
Bandit
Bomber Minions Royal Ghost

Defense Synergies 0 15

Skeletons
Bomber Minions Flying Machine P.E.K.K.A Royal Ghost Bandit
Bomber
Skeletons P.E.K.K.A Royal Ghost Bandit
Minions
Skeletons Flying Machine P.E.K.K.A Bandit
Flying Machine
Skeletons Minions P.E.K.K.A Royal Ghost Bandit
Lightning
P.E.K.K.A
Skeletons Bomber Minions Flying Machine
Royal Ghost
Skeletons Bomber Flying Machine
Bandit
Skeletons Bomber Minions Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Minions Flying Machine
P.E.K.K.A Skeletons Bomber Minions Flying Machine Bandit
P.E.K.K.A Skeletons Bomber Minions Lightning Bandit
P.E.K.K.A Skeletons Bomber Minions Bandit
Lightning Bomber P.E.K.K.A
Skeletons Bomber Minions Flying Machine Royal Ghost Bandit
Minions Lightning Flying Machine
Lightning Flying Machine P.E.K.K.A Bandit
P.E.K.K.A Skeletons Minions
Skeletons Bomber Royal Ghost Bandit
Minions Skeletons Bomber Flying Machine Royal Ghost Bandit
Minions Flying Machine
P.E.K.K.A Skeletons Bomber Minions Flying Machine Lightning Bandit
Bomber Minions P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Lightning P.E.K.K.A Bandit
Skeletons Bomber Minions P.E.K.K.A
Bomber Minions Flying Machine Royal Ghost Bandit
Bomber Minions Flying Machine Royal Ghost Bandit
P.E.K.K.A
Bomber Royal Ghost Minions Flying Machine P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Royal Ghost Bandit
Bandit Bomber Flying Machine Lightning Royal Ghost
P.E.K.K.A Bandit Skeletons Minions Lightning
Lightning P.E.K.K.A Bandit
P.E.K.K.A Skeletons Bandit
Skeletons Minions Flying Machine
P.E.K.K.A Skeletons Minions Flying Machine Lightning Bandit
P.E.K.K.A
Lightning P.E.K.K.A Skeletons Minions Flying Machine Bandit
P.E.K.K.A Skeletons
P.E.K.K.A Minions Flying Machine
Lightning P.E.K.K.A
Lightning P.E.K.K.A Skeletons Bandit
Bomber Flying Machine
Skeletons Bomber Minions Flying Machine Lightning P.E.K.K.A
Minions Bomber Flying Machine P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Royal Ghost Bandit
Flying Machine Royal Ghost Bandit
Lightning Flying Machine Bandit
Lightning Flying Machine
Bomber
Minions Flying Machine
Bomber Flying Machine
Flying Machine Lightning
Flying Machine Lightning Bandit
Lightning Minions
Lightning Flying Machine Bandit
Lightning Flying Machine
Flying Machine Lightning Bandit
Lightning Minions Flying Machine Bandit
Lightning Flying Machine
Lightning Bomber Flying Machine Bandit
Lightning Flying Machine Bandit
Lightning
Bomber Minions Lightning
Lightning Bomber Flying Machine Bandit
Lightning Bomber Flying Machine
Lightning Minions
Lightning
Lightning
Lightning Flying Machine
Bomber
Flying Machine Lightning Royal Ghost Bandit
Lightning Flying Machine Bandit
Lightning Bandit
Lightning Flying Machine
Lightning Minions Flying Machine
Lightning
Lightning Bomber Bandit
Lightning
P.E.K.K.A
Lightning
Lightning Minions Flying Machine Bandit
Lightning Flying Machine
Lightning Flying Machine
Bomber Flying Machine Lightning
Lightning
Flying Machine P.E.K.K.A
Minions Flying Machine Lightning
Flying Machine Lightning
Lightning Flying Machine Royal Ghost Bandit

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